Rough collision avoidance implementation using pre-generated floors (just floor 01)

This commit is contained in:
2025-02-24 21:48:40 -08:00
parent 45f1f5df01
commit 22a930358c
26 changed files with 398 additions and 128 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
[ext_resource type="PackedScene" uid="uid://by67pn7fdsg1m" path="res://src/map/Map.tscn" id="3_d8awv"]
[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="3_kk6ly"]
[ext_resource type="Resource" uid="uid://bpdbuf0k0exb5" path="res://src/items/weapons/resources/Sword Sword Odette.tres" id="4_6pp6l"]
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
[ext_resource type="PackedScene" uid="uid://b16ejcwanod72" path="res://src/audio/InGameAudio.tscn" id="6_qc71l"]
[ext_resource type="Script" uid="uid://daphxl6vvsbjm" path="res://src/game/DialogueController.cs" id="10_58pbt"]
@@ -48,7 +49,8 @@ process_mode = 1
[node name="Player" parent="SubViewportContainer/SubViewport/PauseContainer" instance=ExtResource("3_kk6ly")]
unique_name_in_owner = true
process_mode = 1
transform = Transform3D(0.0141716, 0, 0.9999, 0, 1, 0, -0.9999, 0, 0.0141716, 0, -1.02535, -6.18796)
transform = Transform3D(0.0141716, 0, 0.9999, 0, 1, 0, -0.9999, 0, 0.0141716, 0, -2.25339, -6.18796)
_defaultWeapon = ExtResource("4_6pp6l")
[node name="Map" parent="SubViewportContainer/SubViewport/PauseContainer" instance=ExtResource("3_d8awv")]
unique_name_in_owner = true