Rough collision avoidance implementation using pre-generated floors (just floor 01)
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://bn6lta2vs6qh8"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_m0wvh"]
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[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_m0wvh"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8tlf5"]
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albedo_color = Color(0, 0, 0, 1)
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