Split 2D and 3D enemy concepts

This commit is contained in:
2025-02-25 22:02:02 -08:00
parent 282a2eddb0
commit 221ade11e3
1320 changed files with 3722 additions and 3451 deletions

View File

@@ -1,11 +1,11 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick