Split 2D and 3D enemy concepts

This commit is contained in:
2025-02-25 22:02:02 -08:00
parent 282a2eddb0
commit 221ade11e3
1320 changed files with 3722 additions and 3451 deletions

View File

@@ -1,15 +1,15 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
state "Quit" as GameJamDungeon_GameLogic_State_Quit
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
}
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached