diff --git a/Ma.sln b/Ma.sln deleted file mode 100644 index 7d7e667b..00000000 --- a/Ma.sln +++ /dev/null @@ -1,66 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.11.35222.181 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}" -EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Adapter", "Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E4C0167B-02AB-49E0-B36D-30D0A2479C25}" - ProjectSection(SolutionItems) = preProject - .editorconfig = .editorconfig - EndProjectSection -EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zennysoft.Game.Implementation", "Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj", "{F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - ExportDebug|Any CPU = ExportDebug|Any CPU - ExportRelease|Any CPU = ExportRelease|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.Build.0 = Debug|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU - {B685AA99-B971-46A7-A708-00546BA0EF55}.Release|Any CPU.Build.0 = ExportRelease|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.Debug|Any CPU.Build.0 = Debug|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.ExportRelease|Any CPU.Build.0 = Release|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.Release|Any CPU.ActiveCfg = Release|Any CPU - {3C934960-1375-4971-BF3F-C21F5241573A}.Release|Any CPU.Build.0 = Release|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.Debug|Any CPU.Build.0 = Debug|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.ExportRelease|Any CPU.Build.0 = Release|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.Release|Any CPU.ActiveCfg = Release|Any CPU - {EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}.Release|Any CPU.Build.0 = Release|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.Debug|Any CPU.Build.0 = Debug|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.ExportRelease|Any CPU.Build.0 = Release|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.Release|Any CPU.ActiveCfg = Release|Any CPU - {F93CA4C0-DFA0-4AE2-AFB4-8238390F11F0}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {EFF5E6D7-4263-4677-8014-337284356F7A} - EndGlobalSection -EndGlobal diff --git a/Zennysoft.Game.Abstractions/Zennysoft.Game.Abstractions.csproj b/Zennysoft.Game.Abstractions/Zennysoft.Game.Abstractions.csproj index fa71b7ae..bfecdf3d 100644 --- a/Zennysoft.Game.Abstractions/Zennysoft.Game.Abstractions.csproj +++ b/Zennysoft.Game.Abstractions/Zennysoft.Game.Abstractions.csproj @@ -5,5 +5,4 @@ enable enable - diff --git a/Zennysoft.Game.Godot.Implementation/Zennysoft.Game.Implementation.csproj b/Zennysoft.Game.Godot.Implementation/Zennysoft.Game.Implementation.csproj index 263185ed..754937c1 100644 --- a/Zennysoft.Game.Godot.Implementation/Zennysoft.Game.Implementation.csproj +++ b/Zennysoft.Game.Godot.Implementation/Zennysoft.Game.Implementation.csproj @@ -13,6 +13,7 @@ + diff --git a/Zennysoft.Game.Ma.Implementation/GlobalSuppressions.cs b/Zennysoft.Game.Ma.Implementation/GlobalSuppressions.cs deleted file mode 100644 index 8727e868..00000000 --- a/Zennysoft.Game.Ma.Implementation/GlobalSuppressions.cs +++ /dev/null @@ -1,8 +0,0 @@ -// This file is used by Code Analysis to maintain SuppressMessage -// attributes that are applied to this project. -// Project-level suppressions either have no target or are given -// a specific target and scoped to a namespace, type, member, etc. - -using System.Diagnostics.CodeAnalysis; - -[assembly: SuppressMessage("Style", "IDE0130:Namespace does not match folder structure", Justification = "", Scope = "namespace", Target = "~N:Zennysoft.Game.Ma.Implementation")] diff --git a/Zennysoft.Game.Ma/Ma.csproj b/Zennysoft.Game.Ma/Ma.csproj index 58b1b44a..853d610d 100644 --- a/Zennysoft.Game.Ma/Ma.csproj +++ b/Zennysoft.Game.Ma/Ma.csproj @@ -2,18 +2,8 @@ net8.0 true - - true + CS9057 - - - - - - - - - @@ -29,11 +19,6 @@ - - - - - @@ -49,5 +34,5 @@ - + \ No newline at end of file diff --git a/Zennysoft.Game.Ma/Ma.sln b/Zennysoft.Game.Ma/Ma.sln new file mode 100644 index 00000000..9efcaa26 --- /dev/null +++ b/Zennysoft.Game.Ma/Ma.sln @@ -0,0 +1,61 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.11.35222.181 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Ma.csproj", "{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Implementation", "..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj", "{F6808C1C-EDFB-4602-BA01-34FB682A270C}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Adapter", "..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj", "{CC55EDC3-B9EA-4393-BE4D-630C34393A94}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + ExportDebug|Any CPU = ExportDebug|Any CPU + ExportRelease|Any CPU = ExportRelease|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.Build.0 = Debug|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU + {94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.Build.0 = ExportRelease|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.Build.0 = Release|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.Build.0 = Release|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.Build.0 = Debug|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.Build.0 = Release|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.ActiveCfg = Release|Any CPU + {F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.Build.0 = Release|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.Build.0 = Debug|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.Build.0 = Release|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.ActiveCfg = Release|Any CPU + {CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {797FF6A1-5959-42C9-A7A2-A8D39F9AC1A4} + EndGlobalSection +EndGlobal diff --git a/Zennysoft.Game.Ma/project.godot b/Zennysoft.Game.Ma/project.godot index c762bf71..beb14b4a 100644 --- a/Zennysoft.Game.Ma/project.godot +++ b/Zennysoft.Game.Ma/project.godot @@ -26,16 +26,16 @@ DialogueController="*res://src/game/DialogueController.cs" editor/wrap_long_lines=true runtime/balloon_path="res://src/ui/dialogue/Balloon.tscn" +runtime/advanced/uses_dotnet=true [display] -window/size/viewport_width=1920 -window/size/viewport_height=1080 +window/size/viewport_width=1024 +window/size/viewport_height=768 [dotnet] project/assembly_name="Ma" -project/solution_directory="Ma" [editor_plugins] diff --git a/Zennysoft.Game.Ma/src/app/App.cs b/Zennysoft.Game.Ma/src/app/App.cs index 2d427618..d07f636c 100644 --- a/Zennysoft.Game.Ma/src/app/App.cs +++ b/Zennysoft.Game.Ma/src/app/App.cs @@ -38,80 +38,80 @@ public partial class App : CanvasLayer, IApp public void Initialize() { - var container = new SimpleInjector.Container(); - container.Options.DefaultScopedLifestyle = new AsyncScopedLifestyle(); - container.Register(Lifestyle.Singleton); - container.Register(Lifestyle.Singleton); - container.Verify(); + var container = new SimpleInjector.Container(); + container.Options.DefaultScopedLifestyle = new AsyncScopedLifestyle(); + container.RegisterSingleton(); + container.RegisterSingleton(); + //container.Verify(); - Instantiator = new Instantiator(GetTree()); + Instantiator = new Instantiator(GetTree()); - AppRepo = container.GetInstance(); - AppLogic = container.GetInstance(); + AppRepo = container.GetInstance(); + AppLogic = container.GetInstance(); - AppLogic.Set(AppRepo); - AppLogic.Set(new AppLogic.Data()); + AppLogic.Set(AppRepo); + AppLogic.Set(new AppLogic.Data()); - Menu.NewGame += OnNewGame; - Menu.LoadGame += OnLoadGame; - Menu.Quit += OnQuit; + Menu.NewGame += OnNewGame; + Menu.LoadGame += OnLoadGame; + Menu.Quit += OnQuit; - AnimationPlayer.AnimationFinished += OnAnimationFinished; + AnimationPlayer.AnimationFinished += OnAnimationFinished; - Input.MouseMode = Input.MouseModeEnum.Visible; - this.Provide(); + Input.MouseMode = Input.MouseModeEnum.Visible; + this.Provide(); } public void OnReady() { - AppBinding = AppLogic.Bind(); + AppBinding = AppLogic.Bind(); - AppBinding - .Handle((in AppLogic.Output.ShowSplashScreen _) => - { - HideMenus(); - BlankScreen.Hide(); - Splash.Show(); - }) - .Handle((in AppLogic.Output.HideSplashScreen _) => - { - BlankScreen.Show(); - FadeToBlack(); - }) - .Handle((in AppLogic.Output.SetupGameScene _) => - { - Game = Instantiator.LoadAndInstantiate(GAME_SCENE_PATH); - GameWindow.AddChildEx(Game); - Instantiator.SceneTree.Paused = false; - }) - .Handle((in AppLogic.Output.ShowMainMenu _) => - { - // Load everything while we're showing a black screen, then fade in. - HideMenus(); - Menu.Show(); + AppBinding + .Handle((in AppLogic.Output.ShowSplashScreen _) => + { + HideMenus(); + BlankScreen.Hide(); + Splash.Show(); + }) + .Handle((in AppLogic.Output.HideSplashScreen _) => + { + BlankScreen.Show(); + FadeToBlack(); + }) + .Handle((in AppLogic.Output.SetupGameScene _) => + { + Game = Instantiator.LoadAndInstantiate(GAME_SCENE_PATH); + GameWindow.AddChildEx(Game); + Instantiator.SceneTree.Paused = false; + }) + .Handle((in AppLogic.Output.ShowMainMenu _) => + { + // Load everything while we're showing a black screen, then fade in. + HideMenus(); + Menu.Show(); - FadeInFromBlack(); - Menu.NewGameButton.GrabFocus(); - }) - .Handle((in AppLogic.Output.FadeToBlack _) => FadeToBlack()) - .Handle((in AppLogic.Output.HideGame _) => FadeToBlack()) - .Handle((in AppLogic.Output.ShowGame _) => - { - HideMenus(); - FadeInFromBlack(); - }) - .Handle((in AppLogic.Output.StartLoadingSaveFile _) => - { - Game.SaveFileLoaded += OnSaveFileLoaded; - Game.LoadExistingGame(); - }) - .Handle((in AppLogic.Output.ExitGame _) => - { - GetTree().Quit(); - }); + FadeInFromBlack(); + Menu.NewGameButton.GrabFocus(); + }) + .Handle((in AppLogic.Output.FadeToBlack _) => FadeToBlack()) + .Handle((in AppLogic.Output.HideGame _) => FadeToBlack()) + .Handle((in AppLogic.Output.ShowGame _) => + { + HideMenus(); + FadeInFromBlack(); + }) + .Handle((in AppLogic.Output.StartLoadingSaveFile _) => + { + Game.SaveFileLoaded += OnSaveFileLoaded; + Game.LoadExistingGame(); + }) + .Handle((in AppLogic.Output.ExitGame _) => + { + GetTree().Quit(); + }); - AppLogic.Start(); + AppLogic.Start(); } public void OnNewGame() => AppLogic.Input(new AppLogic.Input.NewGame()); @@ -122,44 +122,44 @@ public partial class App : CanvasLayer, IApp public void OnSaveFileLoaded() { - Game.SaveFileLoaded -= OnSaveFileLoaded; - AppLogic.Input(new AppLogic.Input.SaveFileLoaded()); + Game.SaveFileLoaded -= OnSaveFileLoaded; + AppLogic.Input(new AppLogic.Input.SaveFileLoaded()); } public void FadeInFromBlack() { - BlankScreen.Show(); - AnimationPlayer.Play("fade_in"); + BlankScreen.Show(); + AnimationPlayer.Play("fade_in"); } public void FadeToBlack() { - BlankScreen.Show(); - AnimationPlayer.Play("fade_out"); + BlankScreen.Show(); + AnimationPlayer.Play("fade_out"); } public void HideMenus() { - Splash.Hide(); - Menu.Hide(); + Splash.Hide(); + Menu.Hide(); } public void OnAnimationFinished(StringName animation) { - if (animation == "fade_in") - { - AppLogic.Input(new AppLogic.Input.FadeInFinished()); - BlankScreen.Hide(); - return; - } + if (animation == "fade_in") + { + AppLogic.Input(new AppLogic.Input.FadeInFinished()); + BlankScreen.Hide(); + return; + } - AppLogic.Input(new AppLogic.Input.FadeOutFinished()); + AppLogic.Input(new AppLogic.Input.FadeOutFinished()); } public void OnExitTree() { - AppLogic.Stop(); - AppBinding.Dispose(); - AppRepo.Dispose(); + AppLogic.Stop(); + AppBinding.Dispose(); + AppRepo.Dispose(); } } diff --git a/Zennysoft.Game.Ma/src/game/Game.cs b/Zennysoft.Game.Ma/src/game/Game.cs index 9f1fb529..c5e6465a 100644 --- a/Zennysoft.Game.Ma/src/game/Game.cs +++ b/Zennysoft.Game.Ma/src/game/Game.cs @@ -78,7 +78,7 @@ public partial class Game : Node3D, IGame { _container = new SimpleInjector.Container(); Module.Bootstrap(_container); - _container.Verify(); + //_container.Verify(); GameRepo = _container.GetInstance(); GameLogic = _container.GetInstance(); diff --git a/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs b/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs index 01a015c2..deb18834 100644 --- a/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs +++ b/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs @@ -173,7 +173,7 @@ public partial class InventoryMenu : Control, IInventoryMenu if (ItemSlots.Length == 0 || UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()) return; - if (@event.IsActionPressed(GameInputs.UiRight) && _currentPageNumber == InventoryPageNumber.FirstPage && inventory.Items.Count() > _itemsPerPage) + if (@event.IsActionPressed(GameInputs.UiRight) && _currentPageNumber == InventoryPageNumber.FirstPage && inventory.Items.Count > _itemsPerPage) ChangeInventoryPage(InventoryPageNumber.SecondPage); if (@event.IsActionPressed(GameInputs.UiLeft) && _currentPageNumber == InventoryPageNumber.SecondPage) @@ -250,7 +250,7 @@ public partial class InventoryMenu : Control, IInventoryMenu { FloorLabel.Text = $"Floor {_map.CurrentFloorNumber:D2}"; - if (ItemSlots.Any()) + if (ItemSlots.Length != 0) { var item = ItemSlots.ElementAt(_currentIndex).Item; ItemDescriptionTitle.Text = $"{item.ItemName}"; @@ -272,9 +272,9 @@ public partial class InventoryMenu : Control, IInventoryMenu if (currentItem is EquipableItem equipable) { UseButton.Text = equipable.IsEquipped ? "Unequip" : "Equip"; - ThrowButton.Disabled = equipable.IsEquipped ? true : false; + ThrowButton.Disabled = equipable.IsEquipped; ThrowButton.FocusMode = equipable.IsEquipped ? FocusModeEnum.None : FocusModeEnum.All; - DropButton.Disabled = equipable.IsEquipped ? true : false; + DropButton.Disabled = equipable.IsEquipped; DropButton.FocusMode = equipable.IsEquipped ? FocusModeEnum.None : FocusModeEnum.All; } else @@ -345,7 +345,7 @@ public partial class InventoryMenu : Control, IInventoryMenu itemSlot.SetEquippedItemStyle(); } - if (ItemSlots.Any()) + if (ItemSlots.Length != 0) { ItemSlots.ElementAt(_currentIndex).SetSelectedItemStyle(); if (ItemSlots.ElementAt(_currentIndex).Item is EquipableItem equipable && equipable.IsEquipped) diff --git a/Zennysoft.Game.Ma/src/npc/Ran/Ran.tscn b/Zennysoft.Game.Ma/src/npc/Ran/Ran.tscn index e841b4b6..8efc378a 100644 --- a/Zennysoft.Game.Ma/src/npc/Ran/Ran.tscn +++ b/Zennysoft.Game.Ma/src/npc/Ran/Ran.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=50 format=3 uid="uid://jds3hr41coal"] [ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_f3624"] -[ext_resource type="Resource" uid="uid://b681mabgdkg6j" path="res://src/npc/Ran/ran.dialogue" id="2_3udpp"] +[ext_resource type="Resource" uid="uid://lao0opxww3ib" path="res://src/dialog/Dialogue.dialogue" id="2_3udpp"] [ext_resource type="Texture2D" uid="uid://ct2523slwx30o" path="res://src/npc/Ran/animations/Layer 1.png" id="4_bww12"] [ext_resource type="Texture2D" uid="uid://b72fnsmgg1mff" path="res://src/npc/Ran/animations/Layer 2.png" id="5_jl1c6"] [ext_resource type="Texture2D" uid="uid://c01a6i2hmq7nb" path="res://src/npc/Ran/animations/Layer 3.png" id="6_yx0nu"] diff --git a/Zennysoft.Game.Ma/src/player/Player.cs b/Zennysoft.Game.Ma/src/player/Player.cs index 46101d72..975ab6fd 100644 --- a/Zennysoft.Game.Ma/src/player/Player.cs +++ b/Zennysoft.Game.Ma/src/player/Player.cs @@ -95,7 +95,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide _expToNextLevel; - private IDamageCalculator _damageCalculator; + private DamageCalculator _damageCalculator; #region Initialization public void Initialize() @@ -118,7 +118,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide(Lifestyle.Singleton); - container.Verify(); + //container.Verify(); Settings = new PlayerLogic.Settings() { RotationSpeed = PlayerStatResource.RotationSpeed, MoveSpeed = PlayerStatResource.MoveSpeed, Acceleration = PlayerStatResource.Acceleration }; Stats = new PlayerStatController(); @@ -218,10 +218,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide @@ -321,7 +318,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide