Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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@@ -56,6 +56,7 @@ public partial class Boss : CharacterBody3D, IBoss, IProvide<IBossLogic>
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{
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BossLogic = new BossLogic();
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BossLogic.Set(this as IBoss);
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BossLogic.Set(Player);
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SetPhysicsProcess(false);
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Hide();
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