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Zennysoft.Game.Ma/src/items/Icons/persuader1 - Copy.png
Normal file
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|
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=0
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BIN
Zennysoft.Game.Ma/src/items/Icons/plasmasword1 - Copy.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
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[remap]
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importer="texture"
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metadata={
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source_file="res://src/items/Icons/plasmasword1 - Copy.png"
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dest_files=["res://.godot/imported/plasmasword1 - Copy.png-eec26489f90e2720c88a43a310e9ede2.ctex"]
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[params]
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=0
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BIN
Zennysoft.Game.Ma/src/items/Icons/plastique icon1 - Copy.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cxcy2f4iqjjpd"
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path="res://.godot/imported/plastique icon1 - Copy.png-699fa0f0a4e79e2cc04780e6eef5895c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/items/Icons/plastique icon1 - Copy.png"
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dest_files=["res://.godot/imported/plastique icon1 - Copy.png-699fa0f0a4e79e2cc04780e6eef5895c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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After Width: | Height: | Size: 5.7 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cc1p2cmtj5cet"
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path="res://.godot/imported/spell sign - identify - Copy.PNG-39d0b4aedcb65da610ecbeb950d13978.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/items/Icons/spell sign - identify - Copy.PNG"
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dest_files=["res://.godot/imported/spell sign - identify - Copy.PNG-39d0b4aedcb65da610ecbeb950d13978.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
Zennysoft.Game.Ma/src/map/assets/OW_gate.glb
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37
Zennysoft.Game.Ma/src/map/assets/OW_gate.glb.import
Normal file
@@ -0,0 +1,37 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dld10xlpr8d17"
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path="res://.godot/imported/OW_gate.glb-fe522ba9c9961b3460ab4082c3a88f94.scn"
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[deps]
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source_file="res://src/map/assets/OW_gate.glb"
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dest_files=["res://.godot/imported/OW_gate.glb-fe522ba9c9961b3460ab4082c3a88f94.scn"]
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[params]
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nodes/root_type=""
|
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nodes/root_name=""
|
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
|
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meshes/ensure_tangents=true
|
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meshes/generate_lods=true
|
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meshes/create_shadow_meshes=true
|
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meshes/light_baking=1
|
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
|
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animation/import=true
|
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animation/fps=30
|
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animation/trimming=false
|
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animation/remove_immutable_tracks=true
|
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animation/import_rest_as_RESET=false
|
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import_script/path=""
|
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_subresources={}
|
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
Zennysoft.Game.Ma/src/map/assets/OW_gate_metal_0029_color_1k.jpg
Normal file
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After Width: | Height: | Size: 226 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dhivollpx6jd1"
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path="res://.godot/imported/OW_gate_metal_0029_color_1k.jpg-edc9606d9c7000f69615959b28e68b89.ctex"
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metadata={
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"vram_texture": false
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}
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generator_parameters={
|
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"md5": "5383228fb7ecb7dc4b59128edcb8a6a0"
|
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}
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|
||||
[deps]
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source_file="res://src/map/assets/OW_gate_metal_0029_color_1k.jpg"
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dest_files=["res://.godot/imported/OW_gate_metal_0029_color_1k.jpg-edc9606d9c7000f69615959b28e68b89.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
|
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compress/lossy_quality=0.7
|
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
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mipmaps/generate=true
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
|
||||
@@ -1,12 +1,12 @@
|
||||
[gd_scene load_steps=768 format=4 uid="uid://dvnc26rebk6o0"]
|
||||
[gd_scene load_steps=769 format=4 uid="uid://dvnc26rebk6o0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
|
||||
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
|
||||
[ext_resource type="Texture2D" uid="uid://ty5jk5c5qxyx" path="res://src/map/overworld/Overworld Fixes Models/Overworld Reexport Fixes_A1_eyeblock.png" id="2_vmdvy"]
|
||||
[ext_resource type="AudioStream" uid="uid://ym4ur8a2qxhp" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
|
||||
[ext_resource type="AudioStream" uid="uid://ym4ur8a2qxhp" path="res://src/audio/amb/amb_perlin.wav" id="2_wbbo3"]
|
||||
[ext_resource type="Texture2D" uid="uid://cfb626ush22mu" path="res://src/map/overworld/Overworld Fixes Models/Overworld Reexport Fixes_concrete_0025_color_1k.jpg" id="3_b6pah"]
|
||||
[ext_resource type="AudioStream" uid="uid://b7wxddjx3qw5o" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
|
||||
[ext_resource type="AudioStream" uid="uid://ddii3pi8x75xc" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
|
||||
[ext_resource type="AudioStream" uid="uid://b7wxddjx3qw5o" path="res://src/audio/amb/amb_white_noise.wav" id="3_c2gp5"]
|
||||
[ext_resource type="AudioStream" uid="uid://ddii3pi8x75xc" path="res://src/audio/amb/amb_beach.wav" id="3_pvi8n"]
|
||||
[ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"]
|
||||
[ext_resource type="Texture2D" uid="uid://yt43jew75oaa" path="res://src/map/overworld/Overworld Fixes Models/Overworld Reexport Fixes_carved_stone_3.png" id="4_clblw"]
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||||
[ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"]
|
||||
@@ -139,6 +139,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://cjj6wabswtkk1" path="res://src/npc/Caretaker/Caretaker.tscn" id="80_8isf0"]
|
||||
[ext_resource type="CompressedTexture2DArray" uid="uid://c0kjnbpgaa6bs" path="res://src/map/assets/caustics.png" id="84_r86sn"]
|
||||
[ext_resource type="Texture2D" uid="uid://cbsdc4uthojov" path="res://src/map/assets/waternormal2.jpg" id="85_0u0mt"]
|
||||
[ext_resource type="PackedScene" uid="uid://dld10xlpr8d17" path="res://src/map/assets/OW_gate.glb" id="109_8vsb2"]
|
||||
[ext_resource type="PackedScene" uid="uid://tc5kdfoggrng" path="res://src/item_rescue/RescuedItems.tscn" id="141_b6pah"]
|
||||
[ext_resource type="Texture2D" uid="uid://bd3ad0jb6emg" path="res://src/vfx/World/GREEN_FLAME.png" id="141_fmewe"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="142_8vsb2"]
|
||||
@@ -18812,6 +18813,9 @@ transform = Transform3D(0.636254, 0, 0.77148, 0, 1, 0, -0.77148, 0, 0.636254, -1
|
||||
mesh = SubResource("PlaneMesh_322om")
|
||||
skeleton = NodePath("../../Lighting And Environment/DirectionalLight3D")
|
||||
|
||||
[node name="OW_gate" parent="." instance=ExtResource("109_8vsb2")]
|
||||
transform = Transform3D(1.00285, 0, -4.02701, 0, 4.15, 0, 4.02701, 0, 1.00285, -473.827, 4.69893, -53.4151)
|
||||
|
||||
[node name="Ocean" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -53.537, 0)
|
||||
mesh = SubResource("PlaneMesh_4rcfa")
|
||||
@@ -19118,29 +19122,29 @@ omni_range = 60.893
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -349.863, 9.41853, 131.703)
|
||||
|
||||
[node name="Node3D" type="Node3D" parent="."]
|
||||
[node name="Flames" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -384.577, -32.0995, 112.205)
|
||||
|
||||
[node name="GREEN FLAME" type="AnimatedSprite3D" parent="Node3D"]
|
||||
[node name="GREEN FLAME" type="AnimatedSprite3D" parent="Flames"]
|
||||
unique_name_in_owner = true
|
||||
billboard = 1
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_xm7ha")
|
||||
frame_progress = 0.549513
|
||||
|
||||
[node name="BLUE FLAME" type="AnimatedSprite3D" parent="Node3D"]
|
||||
[node name="BLUE FLAME" type="AnimatedSprite3D" parent="Flames"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.09073, 0, -0.809776)
|
||||
billboard = 1
|
||||
sprite_frames = SubResource("SpriteFrames_aqfas")
|
||||
frame_progress = 0.138546
|
||||
|
||||
[node name="REGULAR FLAME" type="AnimatedSprite3D" parent="Node3D"]
|
||||
[node name="REGULAR FLAME" type="AnimatedSprite3D" parent="Flames"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38918, 0)
|
||||
billboard = 1
|
||||
sprite_frames = SubResource("SpriteFrames_yw3t6")
|
||||
frame_progress = 0.180404
|
||||
|
||||
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Node3D"]
|
||||
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Flames"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.42868, 1.97028, 0)
|
||||
billboard = 1
|
||||
sprite_frames = SubResource("SpriteFrames_cnruo")
|
||||
|
||||
@@ -107,187 +107,187 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
var container = new SimpleInjector.Container();
|
||||
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
|
||||
var container = new SimpleInjector.Container();
|
||||
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
|
||||
|
||||
PlayerLogic = container.GetInstance<IPlayerLogic>();
|
||||
PlayerLogic.Set(this as IPlayer);
|
||||
PlayerLogic.Set(Settings);
|
||||
PlayerLogic = container.GetInstance<IPlayerLogic>();
|
||||
PlayerLogic.Set(this as IPlayer);
|
||||
PlayerLogic.Set(Settings);
|
||||
|
||||
Inventory = new Inventory();
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
VTComponent = new VTComponent(InitialVT);
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
ExperiencePointsComponent = new ExperiencePointsComponent();
|
||||
LuckComponent = new LuckComponent(InitialLuck);
|
||||
EquipmentComponent = new EquipmentComponent();
|
||||
Inventory = new Inventory();
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
VTComponent = new VTComponent(InitialVT);
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
ExperiencePointsComponent = new ExperiencePointsComponent();
|
||||
LuckComponent = new LuckComponent(InitialLuck);
|
||||
EquipmentComponent = new EquipmentComponent();
|
||||
|
||||
_itemReroller = new ItemReroller(ItemDatabase.Instance);
|
||||
_itemReroller = new ItemReroller(ItemDatabase.Instance);
|
||||
|
||||
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
|
||||
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
|
||||
|
||||
PlayerBinding = PlayerLogic.Bind();
|
||||
PlayerBinding = PlayerLogic.Bind();
|
||||
|
||||
PlayerBinding
|
||||
.Handle((in PlayerLogic.Output.ThrowItem output) =>
|
||||
{
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.Move output) =>
|
||||
{
|
||||
Move(output.delta);
|
||||
});
|
||||
PlayerBinding
|
||||
.Handle((in PlayerLogic.Output.ThrowItem output) =>
|
||||
{
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.Move output) =>
|
||||
{
|
||||
Move(output.delta);
|
||||
});
|
||||
|
||||
PlayerLogic.Start();
|
||||
this.Provide();
|
||||
PlayerLogic.Start();
|
||||
this.Provide();
|
||||
}
|
||||
|
||||
public void ResetPlayerData()
|
||||
{
|
||||
foreach (var item in Inventory.Items)
|
||||
Inventory.Remove(item);
|
||||
foreach (var item in Inventory.Items)
|
||||
Inventory.Remove(item);
|
||||
|
||||
HealthComponent.Reset();
|
||||
VTComponent.Reset();
|
||||
AttackComponent.Reset();
|
||||
DefenseComponent.Reset();
|
||||
ExperiencePointsComponent.Reset();
|
||||
LuckComponent.Reset();
|
||||
EquipmentComponent.Reset();
|
||||
HealthComponent.Reset();
|
||||
VTComponent.Reset();
|
||||
AttackComponent.Reset();
|
||||
DefenseComponent.Reset();
|
||||
ExperiencePointsComponent.Reset();
|
||||
LuckComponent.Reset();
|
||||
EquipmentComponent.Reset();
|
||||
|
||||
HealthTimer.Timeout += OnHealthTimerTimeout;
|
||||
HealthTimer.Timeout += OnHealthTimerTimeout;
|
||||
}
|
||||
|
||||
#region Initialization
|
||||
public void OnReady()
|
||||
{
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
SetProcessInput(true);
|
||||
SetPhysicsProcess(true);
|
||||
SetHealthTimerStatus(HealthTimerIsActive);
|
||||
SetProcessInput(true);
|
||||
SetPhysicsProcess(true);
|
||||
SetHealthTimerStatus(HealthTimerIsActive);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
Velocity = Vector3.Zero;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
SetHealthTimerStatus(false);
|
||||
Velocity = Vector3.Zero;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
SetHealthTimerStatus(false);
|
||||
}
|
||||
|
||||
private void SetHealthTimerStatus(bool isActive)
|
||||
{
|
||||
if (isActive)
|
||||
HealthTimer.Start();
|
||||
else
|
||||
HealthTimer.Stop();
|
||||
if (isActive)
|
||||
HealthTimer.Start();
|
||||
else
|
||||
HealthTimer.Stop();
|
||||
}
|
||||
|
||||
public void TeleportPlayer(Transform3D newTransform)
|
||||
{
|
||||
Transform = newTransform;
|
||||
Transform = newTransform;
|
||||
}
|
||||
|
||||
public void TakeDamage(AttackData damage)
|
||||
{
|
||||
_camera3D.AddShake(1.0f);
|
||||
TakeDamageAnimationPlayer.Play("take_damage");
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
|
||||
HealthComponent.Damage(damageReceived);
|
||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||
_camera3D.AddShake(1.0f);
|
||||
TakeDamageAnimationPlayer.Play("take_damage");
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
|
||||
HealthComponent.Damage(damageReceived);
|
||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||
}
|
||||
|
||||
public void Knockback(float impulse)
|
||||
{
|
||||
_knockbackStrength = impulse;
|
||||
_knockbackDirection = GlobalBasis.Z.Normalized();
|
||||
_knockbackStrength = impulse;
|
||||
_knockbackDirection = GlobalBasis.Z.Normalized();
|
||||
}
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
var hpIncrease = rng.RandiRange(3, 6);
|
||||
HealthComponent.RaiseMaximumHP(hpIncrease);
|
||||
ExperiencePointsComponent.LevelUp();
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
var hpIncrease = rng.RandiRange(3, 6);
|
||||
HealthComponent.RaiseMaximumHP(hpIncrease);
|
||||
ExperiencePointsComponent.LevelUp();
|
||||
}
|
||||
|
||||
public void Die()
|
||||
{
|
||||
PlayerFXAnimations.Play("death");
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
PlayerDied?.Invoke();
|
||||
PlayerFXAnimations.Play("death");
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
PlayerDied?.Invoke();
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
Attack();
|
||||
if (@event.IsActionPressed(GameInputs.Sprint))
|
||||
Settings.MoveSpeed *= 2;
|
||||
if (@event.IsActionReleased(GameInputs.Sprint))
|
||||
Settings.MoveSpeed /= 2;
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
Attack();
|
||||
if (@event.IsActionPressed(GameInputs.Sprint))
|
||||
Settings.MoveSpeed *= 2;
|
||||
if (@event.IsActionReleased(GameInputs.Sprint))
|
||||
Settings.MoveSpeed /= 2;
|
||||
}
|
||||
|
||||
public void PlayTestAnimation()
|
||||
{
|
||||
PlayerFXAnimations.Play("test_animation");
|
||||
PlayerFXAnimations.Play("test_animation");
|
||||
}
|
||||
|
||||
public void OnPhysicsProcess(double delta)
|
||||
{
|
||||
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
|
||||
}
|
||||
|
||||
public void Equip(EquipableItem equipable)
|
||||
{
|
||||
if (equipable.ItemTag == ItemTag.MysteryItem)
|
||||
{
|
||||
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
|
||||
Equip(rerolledItem);
|
||||
return;
|
||||
}
|
||||
if (equipable.ItemTag == ItemTag.MysteryItem)
|
||||
{
|
||||
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
|
||||
Equip(rerolledItem);
|
||||
return;
|
||||
}
|
||||
|
||||
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
|
||||
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
|
||||
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
|
||||
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
|
||||
|
||||
EquipmentComponent.Equip(equipable);
|
||||
EquipmentComponent.Equip(equipable);
|
||||
}
|
||||
|
||||
public void Unequip(EquipableItem equipable)
|
||||
{
|
||||
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
|
||||
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
|
||||
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
|
||||
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
|
||||
|
||||
EquipmentComponent.Unequip(equipable);
|
||||
EquipmentComponent.Unequip(equipable);
|
||||
}
|
||||
|
||||
private static Vector3 GlobalInputVector
|
||||
{
|
||||
get
|
||||
{
|
||||
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
|
||||
var input = new Vector3
|
||||
{
|
||||
X = rawInput.X,
|
||||
Z = rawInput.Y
|
||||
};
|
||||
return input with { Y = 0f };
|
||||
}
|
||||
get
|
||||
{
|
||||
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
|
||||
var input = new Vector3
|
||||
{
|
||||
X = rawInput.X,
|
||||
Z = rawInput.Y
|
||||
};
|
||||
return input with { Y = 0f };
|
||||
}
|
||||
}
|
||||
|
||||
private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
|
||||
@@ -296,143 +296,143 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
private void Attack()
|
||||
{
|
||||
if (PlayerIsHittingGeometry())
|
||||
AnimationPlayer.Play("hit_wall");
|
||||
else if (!AnimationPlayer.IsPlaying())
|
||||
PlayAttackAnimation();
|
||||
if (PlayerIsHittingGeometry())
|
||||
AnimationPlayer.Play("hit_wall");
|
||||
else if (!AnimationPlayer.IsPlaying())
|
||||
PlayAttackAnimation();
|
||||
}
|
||||
|
||||
private void ThrowItem()
|
||||
{
|
||||
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
|
||||
var throwItem = itemScene.Instantiate<ThrowableItem>();
|
||||
GetTree().Root.AddChildEx(throwItem);
|
||||
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
|
||||
throwItem.GlobalRotation = GlobalRotation;
|
||||
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
|
||||
var throwItem = itemScene.Instantiate<ThrowableItem>();
|
||||
GetTree().Root.AddChildEx(throwItem);
|
||||
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
|
||||
throwItem.GlobalRotation = GlobalRotation;
|
||||
}
|
||||
|
||||
private void PlayAttackAnimation()
|
||||
{
|
||||
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
|
||||
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
|
||||
AnimationPlayer.SetSpeedScale((float)attackSpeed);
|
||||
AnimationPlayer.Play("attack");
|
||||
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
|
||||
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
|
||||
AnimationPlayer.SetSpeedScale((float)attackSpeed);
|
||||
AnimationPlayer.Play("attack");
|
||||
}
|
||||
|
||||
private void OnExitTree()
|
||||
{
|
||||
PlayerLogic.Stop();
|
||||
PlayerBinding.Dispose();
|
||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero -= Die;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
PlayerLogic.Stop();
|
||||
PlayerBinding.Dispose();
|
||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero -= Die;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
}
|
||||
|
||||
private void Move(float delta)
|
||||
{
|
||||
var rawInput = GlobalInputVector;
|
||||
var strafeLeftInput = LeftStrafeInputVector;
|
||||
var strafeRightInput = RightStrafeInputVector;
|
||||
var rawInput = GlobalInputVector;
|
||||
var strafeLeftInput = LeftStrafeInputVector;
|
||||
var strafeRightInput = RightStrafeInputVector;
|
||||
|
||||
var transform = Transform;
|
||||
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
|
||||
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
|
||||
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
|
||||
_knockbackStrength *= 0.9f;
|
||||
Transform = Transform with { Basis = transform.Basis };
|
||||
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
|
||||
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
|
||||
WalkSFX.Play();
|
||||
else if (Velocity.IsZeroApprox())
|
||||
WalkSFX.Stop();
|
||||
MoveAndSlide();
|
||||
var transform = Transform;
|
||||
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
|
||||
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
|
||||
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
|
||||
_knockbackStrength *= 0.9f;
|
||||
Transform = Transform with { Basis = transform.Basis };
|
||||
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
|
||||
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
|
||||
WalkSFX.Play();
|
||||
else if (Velocity.IsZeroApprox())
|
||||
WalkSFX.Stop();
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
|
||||
|
||||
private void OnHealthTimerTimeout()
|
||||
{
|
||||
if (VTComponent.CurrentVT.Value > 0)
|
||||
{
|
||||
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
|
||||
reduceOnTick = !reduceOnTick;
|
||||
if (VTComponent.CurrentVT.Value > 0)
|
||||
{
|
||||
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
|
||||
reduceOnTick = !reduceOnTick;
|
||||
|
||||
HealthComponent.Heal(1);
|
||||
HealthComponent.Heal(1);
|
||||
|
||||
if (reduceOnTick)
|
||||
VTComponent.Reduce(1);
|
||||
}
|
||||
else
|
||||
HealthComponent.Damage(1);
|
||||
if (reduceOnTick)
|
||||
VTComponent.Reduce(1);
|
||||
}
|
||||
else
|
||||
HealthComponent.Damage(1);
|
||||
}
|
||||
|
||||
private void Hitbox_AreaEntered(Area3D area)
|
||||
{
|
||||
var target = area.GetOwner();
|
||||
if (target is IEnemy enemy)
|
||||
HitEnemy(enemy);
|
||||
var target = area.GetOwner();
|
||||
if (target is IEnemy enemy)
|
||||
HitEnemy(enemy);
|
||||
}
|
||||
|
||||
private void HitEnemy(IEnemy enemy)
|
||||
{
|
||||
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
|
||||
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
|
||||
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
|
||||
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
|
||||
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
|
||||
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
|
||||
|
||||
if (isCriticalHit)
|
||||
{
|
||||
totalDamage += (int)(totalDamage * 0.5f);
|
||||
SfxDatabase.Instance.Play(SoundEffect.Crit);
|
||||
}
|
||||
if (isCriticalHit)
|
||||
{
|
||||
totalDamage += (int)(totalDamage * 0.5f);
|
||||
SfxDatabase.Instance.Play(SoundEffect.Crit);
|
||||
}
|
||||
|
||||
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
|
||||
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
|
||||
enemy.HealthComponent.Damage(damageDealt);
|
||||
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
|
||||
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
|
||||
enemy.HealthComponent.Damage(damageDealt);
|
||||
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
}
|
||||
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
{
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private bool PlayerIsHittingGeometry()
|
||||
{
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
}
|
||||
|
||||
private void WallCheck_BodyEntered(Node body)
|
||||
{
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=63 format=3 uid="uid://cfecvvav8kkp6"]
|
||||
[gd_scene load_steps=69 format=3 uid="uid://cfecvvav8kkp6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
|
||||
[ext_resource type="PackedScene" uid="uid://didc6vnf5ftlg" path="res://src/camera/ShakeCamera.tscn" id="2_jtmj1"]
|
||||
@@ -7,7 +7,9 @@
|
||||
[ext_resource type="Shader" uid="uid://dfk3eps71yyyl" path="res://src/player/InvertColors.gdshader" id="4_v5qoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ig1arptr1e8" path="res://src/vfx/Items Etc/slash_2.png" id="4_v7rlw"]
|
||||
[ext_resource type="Texture2D" uid="uid://qhxl3nejqlk1" path="res://src/vfx/World/DUST_1.png" id="5_v5qoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://b66pc64qac8g7" path="res://src/vfx/manualmessed.png" id="6_bj1ma"]
|
||||
[ext_resource type="AudioStream" uid="uid://bsprdc3ka6am0" path="res://src/audio/sfx/player_steps_concrete.ogg" id="6_v7rlw"]
|
||||
[ext_resource type="Shader" uid="uid://c7vqfctycv1eg" path="res://src/vfx/OnscreenEffect_Mystical.gdshader" id="9_bj1ma"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
|
||||
radius = 1.0
|
||||
@@ -223,63 +225,29 @@ tracks/6/keys = {
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ebyyx"]
|
||||
resource_name = "hit_wall"
|
||||
length = 0.155558
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0001),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [&"hit_wall", &"hit_wall"]
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [null]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.155556),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_v5qoq"]
|
||||
resource_name = "normal_attack"
|
||||
length = 0.666669
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [&"normal_slash"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.666667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 30]
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_es4xk"]
|
||||
@@ -346,12 +314,114 @@ tracks/4/keys = {
|
||||
"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ebyyx"]
|
||||
resource_name = "hit_wall"
|
||||
length = 0.155558
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0001),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [&"hit_wall", &"hit_wall"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.155556),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_v5qoq"]
|
||||
resource_name = "normal_attack"
|
||||
length = 0.666669
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [&"normal_slash"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.666667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 30]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_wvcio"]
|
||||
resource_name = "test_animation"
|
||||
length = 5.0005
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 4.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ebyyx"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_jtmj1"),
|
||||
&"death": SubResource("Animation_es4xk"),
|
||||
&"hit_wall": SubResource("Animation_ebyyx"),
|
||||
&"normal_attack": SubResource("Animation_v5qoq")
|
||||
&"normal_attack": SubResource("Animation_v5qoq"),
|
||||
&"test_animation": SubResource("Animation_wvcio")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ojh85"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/ColorRect:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g183x"]
|
||||
@@ -370,21 +440,6 @@ tracks/0/keys = {
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.623529), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ojh85"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/ColorRect:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ojh85"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_ojh85"),
|
||||
@@ -658,6 +713,23 @@ animations = [{
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_bj1ma"]
|
||||
noise_type = 3
|
||||
frequency = 0.2269
|
||||
fractal_type = 0
|
||||
fractal_lacunarity = 1.335
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_es4xk"]
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_bj1ma")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_es4xk"]
|
||||
shader = ExtResource("9_bj1ma")
|
||||
shader_parameter/scale = Vector2(1, 1)
|
||||
shader_parameter/strength = 0.164
|
||||
shader_parameter/fps = 17.445
|
||||
shader_parameter/noise = SubResource("NoiseTexture2D_es4xk")
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
collision_layer = 802
|
||||
collision_mask = 775
|
||||
@@ -816,6 +888,11 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(1, 1, 1, 0)
|
||||
|
||||
[node name="Prosc Message" type="Sprite2D" parent="ScreenFX/SubViewportContainer/SubViewport"]
|
||||
texture_filter = 1
|
||||
material = SubResource("ShaderMaterial_es4xk")
|
||||
position = Vector2(764, 544)
|
||||
|
||||
[node name="HitWallSound" type="AudioStreamPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
bus = &"SFX"
|
||||
|
||||
19
Zennysoft.Game.Ma/src/vfx/2D_Pixel_In.gdshader
Normal file
@@ -0,0 +1,19 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float time:hint_range(0.0, 1.57, 0.001) = 1.0;
|
||||
uniform vec2 custom_resolution = vec2(100,100);
|
||||
|
||||
float rand(vec2 co){
|
||||
return fract(sin(dot(co.xy ,vec2(12.9898,96.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
vec2 within_texture_pixel=vec2(floor(UV * custom_resolution));
|
||||
vec4 color= texture(TEXTURE,UV);
|
||||
|
||||
if(sin(time) > rand(within_texture_pixel))
|
||||
COLOR = color;
|
||||
else
|
||||
COLOR = vec4(0.0,0.0,0.0,0.0);
|
||||
}
|
||||
1
Zennysoft.Game.Ma/src/vfx/2D_Pixel_In.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bbagt253uq4mq
|
||||
38
Zennysoft.Game.Ma/src/vfx/OnscreenEffect_Mystical.gdshader
Normal file
@@ -0,0 +1,38 @@
|
||||
shader_type canvas_item;
|
||||
render_mode world_vertex_coords;
|
||||
|
||||
group_uniforms Squiggle;
|
||||
/**
|
||||
* Noise texture scale
|
||||
* By default, the noise texture's size in world coordinates is set by its resolution
|
||||
*/
|
||||
uniform vec2 scale = vec2(1.0);
|
||||
uniform float strength = 1.0;
|
||||
/**
|
||||
* Number of squiggle frames per second
|
||||
*/
|
||||
uniform float fps = 6.0;
|
||||
uniform sampler2D noise : filter_linear, repeat_enable;
|
||||
group_uniforms;
|
||||
|
||||
varying vec4 modulate;
|
||||
varying vec2 noise_uv;
|
||||
|
||||
void vertex() {
|
||||
modulate = COLOR;
|
||||
|
||||
// Use world coordinates for scale-independent squiggles, offset by position to keep pattern attached to object
|
||||
noise_uv = (VERTEX - MODEL_MATRIX[3].xy) / (vec2(textureSize(noise, 0)) * scale);
|
||||
}
|
||||
|
||||
// Use irrational constants for unique squiggles every frame
|
||||
#define offset_multiplier vec2(PI, E)
|
||||
|
||||
void fragment() {
|
||||
vec2 noise_offset = vec2(floor(TIME * fps)) * offset_multiplier;
|
||||
float noise_sample = texture(noise, noise_uv + noise_offset).r * 4.0 * PI;
|
||||
vec2 direction = vec2(cos(noise_sample), sin(noise_sample));
|
||||
vec2 squiggle_uv = UV + direction * strength * 0.005;
|
||||
|
||||
COLOR = texture(TEXTURE, squiggle_uv) * modulate;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c7vqfctycv1eg
|
||||
11
Zennysoft.Game.Ma/src/vfx/VisualShaderTest.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="VisualShader" format=3 uid="uid://ce7t1f7ywglsb"]
|
||||
|
||||
[resource]
|
||||
code = "shader_type canvas_item;
|
||||
render_mode blend_mix;
|
||||
|
||||
|
||||
|
||||
"
|
||||
mode = 1
|
||||
flags/light_only = false
|
||||
BIN
Zennysoft.Game.Ma/src/vfx/manualmessed.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
Zennysoft.Game.Ma/src/vfx/manualmessed.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b66pc64qac8g7"
|
||||
path="res://.godot/imported/manualmessed.png-071e01a678f588204ea954a5ded169d5.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/vfx/manualmessed.png"
|
||||
dest_files=["res://.godot/imported/manualmessed.png-071e01a678f588204ea954a5ded169d5.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Zennysoft.Game.Ma/src/vfx/testpro.png
Normal file
|
After Width: | Height: | Size: 1.2 MiB |
34
Zennysoft.Game.Ma/src/vfx/testpro.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://wy3dim216kqx"
|
||||
path="res://.godot/imported/testpro.png-eb7f36e4299c216e5faff4e26f714759.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/vfx/testpro.png"
|
||||
dest_files=["res://.godot/imported/testpro.png-eb7f36e4299c216e5faff4e26f714759.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||