Overworld Gate object added, visual assetts added, test animation added
This commit is contained in:
@@ -107,187 +107,187 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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public void Initialize()
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{
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var container = new SimpleInjector.Container();
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container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
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var container = new SimpleInjector.Container();
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container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
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PlayerLogic = container.GetInstance<IPlayerLogic>();
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PlayerLogic.Set(this as IPlayer);
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PlayerLogic.Set(Settings);
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PlayerLogic = container.GetInstance<IPlayerLogic>();
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PlayerLogic.Set(this as IPlayer);
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PlayerLogic.Set(Settings);
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Inventory = new Inventory();
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HealthComponent = new HealthComponent(InitialHP);
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VTComponent = new VTComponent(InitialVT);
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AttackComponent = new AttackComponent(InitialAttack);
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DefenseComponent = new DefenseComponent(InitialDefense);
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ExperiencePointsComponent = new ExperiencePointsComponent();
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LuckComponent = new LuckComponent(InitialLuck);
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EquipmentComponent = new EquipmentComponent();
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Inventory = new Inventory();
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HealthComponent = new HealthComponent(InitialHP);
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VTComponent = new VTComponent(InitialVT);
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AttackComponent = new AttackComponent(InitialAttack);
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DefenseComponent = new DefenseComponent(InitialDefense);
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ExperiencePointsComponent = new ExperiencePointsComponent();
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LuckComponent = new LuckComponent(InitialLuck);
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EquipmentComponent = new EquipmentComponent();
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_itemReroller = new ItemReroller(ItemDatabase.Instance);
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_itemReroller = new ItemReroller(ItemDatabase.Instance);
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Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
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Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
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PlayerBinding = PlayerLogic.Bind();
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PlayerBinding = PlayerLogic.Bind();
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PlayerBinding
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.Handle((in PlayerLogic.Output.ThrowItem output) =>
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{
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})
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.Handle((in PlayerLogic.Output.Move output) =>
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{
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Move(output.delta);
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});
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PlayerBinding
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.Handle((in PlayerLogic.Output.ThrowItem output) =>
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{
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})
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.Handle((in PlayerLogic.Output.Move output) =>
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{
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Move(output.delta);
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});
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PlayerLogic.Start();
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this.Provide();
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PlayerLogic.Start();
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this.Provide();
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}
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public void ResetPlayerData()
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{
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foreach (var item in Inventory.Items)
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Inventory.Remove(item);
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foreach (var item in Inventory.Items)
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Inventory.Remove(item);
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HealthComponent.Reset();
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VTComponent.Reset();
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AttackComponent.Reset();
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DefenseComponent.Reset();
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ExperiencePointsComponent.Reset();
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LuckComponent.Reset();
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EquipmentComponent.Reset();
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HealthComponent.Reset();
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VTComponent.Reset();
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AttackComponent.Reset();
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DefenseComponent.Reset();
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ExperiencePointsComponent.Reset();
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LuckComponent.Reset();
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EquipmentComponent.Reset();
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HealthTimer.Timeout += OnHealthTimerTimeout;
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HealthTimer.Timeout += OnHealthTimerTimeout;
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}
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#region Initialization
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public void OnReady()
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{
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Hitbox.AreaEntered += Hitbox_AreaEntered;
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CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
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HealthComponent.HealthReachedZero += Die;
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HealthTimer.WaitTime = _healthTimerWaitTime;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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Hitbox.AreaEntered += Hitbox_AreaEntered;
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CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
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HealthComponent.HealthReachedZero += Die;
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HealthTimer.WaitTime = _healthTimerWaitTime;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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}
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#endregion
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public void Activate()
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{
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SetProcessInput(true);
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SetPhysicsProcess(true);
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SetHealthTimerStatus(HealthTimerIsActive);
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SetProcessInput(true);
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SetPhysicsProcess(true);
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SetHealthTimerStatus(HealthTimerIsActive);
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}
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public void Deactivate()
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{
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Velocity = Vector3.Zero;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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SetHealthTimerStatus(false);
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Velocity = Vector3.Zero;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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SetHealthTimerStatus(false);
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}
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private void SetHealthTimerStatus(bool isActive)
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{
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if (isActive)
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HealthTimer.Start();
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else
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HealthTimer.Stop();
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if (isActive)
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HealthTimer.Start();
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else
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HealthTimer.Stop();
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}
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public void TeleportPlayer(Transform3D newTransform)
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{
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Transform = newTransform;
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Transform = newTransform;
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}
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public void TakeDamage(AttackData damage)
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{
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_camera3D.AddShake(1.0f);
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TakeDamageAnimationPlayer.Play("take_damage");
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var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
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HealthComponent.Damage(damageReceived);
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SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
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_camera3D.AddShake(1.0f);
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TakeDamageAnimationPlayer.Play("take_damage");
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var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
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HealthComponent.Damage(damageReceived);
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SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
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}
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public void Knockback(float impulse)
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{
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_knockbackStrength = impulse;
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_knockbackDirection = GlobalBasis.Z.Normalized();
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_knockbackStrength = impulse;
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_knockbackDirection = GlobalBasis.Z.Normalized();
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}
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public void LevelUp()
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var hpIncrease = rng.RandiRange(3, 6);
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HealthComponent.RaiseMaximumHP(hpIncrease);
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ExperiencePointsComponent.LevelUp();
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var hpIncrease = rng.RandiRange(3, 6);
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HealthComponent.RaiseMaximumHP(hpIncrease);
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ExperiencePointsComponent.LevelUp();
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}
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public void Die()
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{
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PlayerFXAnimations.Play("death");
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HealthTimer.WaitTime = _healthTimerWaitTime;
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HealthTimer.Timeout -= OnHealthTimerTimeout;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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PlayerDied?.Invoke();
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PlayerFXAnimations.Play("death");
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HealthTimer.WaitTime = _healthTimerWaitTime;
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HealthTimer.Timeout -= OnHealthTimerTimeout;
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SetProcessInput(false);
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SetPhysicsProcess(false);
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PlayerDied?.Invoke();
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Attack))
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Attack();
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if (@event.IsActionPressed(GameInputs.Sprint))
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Settings.MoveSpeed *= 2;
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if (@event.IsActionReleased(GameInputs.Sprint))
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Settings.MoveSpeed /= 2;
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if (@event.IsActionPressed(GameInputs.Attack))
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Attack();
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if (@event.IsActionPressed(GameInputs.Sprint))
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Settings.MoveSpeed *= 2;
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if (@event.IsActionReleased(GameInputs.Sprint))
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Settings.MoveSpeed /= 2;
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}
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public void PlayTestAnimation()
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{
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PlayerFXAnimations.Play("test_animation");
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PlayerFXAnimations.Play("test_animation");
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}
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public void OnPhysicsProcess(double delta)
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{
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PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
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PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
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PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
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PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
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}
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public void Equip(EquipableItem equipable)
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{
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if (equipable.ItemTag == ItemTag.MysteryItem)
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{
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var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
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Equip(rerolledItem);
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return;
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}
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if (equipable.ItemTag == ItemTag.MysteryItem)
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{
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var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
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Equip(rerolledItem);
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return;
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}
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HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
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VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
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HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
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VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
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EquipmentComponent.Equip(equipable);
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EquipmentComponent.Equip(equipable);
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}
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public void Unequip(EquipableItem equipable)
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{
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HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
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VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
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HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
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VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
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EquipmentComponent.Unequip(equipable);
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EquipmentComponent.Unequip(equipable);
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}
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private static Vector3 GlobalInputVector
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{
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get
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{
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var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
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var input = new Vector3
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{
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X = rawInput.X,
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Z = rawInput.Y
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};
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return input with { Y = 0f };
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}
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get
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{
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var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
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var input = new Vector3
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{
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X = rawInput.X,
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Z = rawInput.Y
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};
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return input with { Y = 0f };
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}
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}
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private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
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@@ -296,143 +296,143 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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private void Attack()
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{
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if (PlayerIsHittingGeometry())
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AnimationPlayer.Play("hit_wall");
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else if (!AnimationPlayer.IsPlaying())
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PlayAttackAnimation();
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if (PlayerIsHittingGeometry())
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AnimationPlayer.Play("hit_wall");
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else if (!AnimationPlayer.IsPlaying())
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PlayAttackAnimation();
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}
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private void ThrowItem()
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{
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var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
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var throwItem = itemScene.Instantiate<ThrowableItem>();
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GetTree().Root.AddChildEx(throwItem);
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throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
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throwItem.GlobalRotation = GlobalRotation;
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var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
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var throwItem = itemScene.Instantiate<ThrowableItem>();
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GetTree().Root.AddChildEx(throwItem);
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throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
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throwItem.GlobalRotation = GlobalRotation;
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}
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private void PlayAttackAnimation()
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{
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SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
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var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
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AnimationPlayer.SetSpeedScale((float)attackSpeed);
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AnimationPlayer.Play("attack");
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SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
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var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
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AnimationPlayer.SetSpeedScale((float)attackSpeed);
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AnimationPlayer.Play("attack");
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}
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private void OnExitTree()
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{
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PlayerLogic.Stop();
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PlayerBinding.Dispose();
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Hitbox.AreaEntered -= Hitbox_AreaEntered;
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CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
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HealthComponent.HealthReachedZero -= Die;
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HealthTimer.Timeout -= OnHealthTimerTimeout;
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PlayerLogic.Stop();
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PlayerBinding.Dispose();
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Hitbox.AreaEntered -= Hitbox_AreaEntered;
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CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
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HealthComponent.HealthReachedZero -= Die;
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HealthTimer.Timeout -= OnHealthTimerTimeout;
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}
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private void Move(float delta)
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{
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var rawInput = GlobalInputVector;
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var strafeLeftInput = LeftStrafeInputVector;
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var strafeRightInput = RightStrafeInputVector;
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var rawInput = GlobalInputVector;
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var strafeLeftInput = LeftStrafeInputVector;
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var strafeRightInput = RightStrafeInputVector;
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var transform = Transform;
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transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
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var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
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var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
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_knockbackStrength *= 0.9f;
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Transform = Transform with { Basis = transform.Basis };
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Velocity = velocity + (_knockbackDirection * _knockbackStrength);
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if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
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WalkSFX.Play();
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else if (Velocity.IsZeroApprox())
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WalkSFX.Stop();
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MoveAndSlide();
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var transform = Transform;
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transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
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var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
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var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
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_knockbackStrength *= 0.9f;
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Transform = Transform with { Basis = transform.Basis };
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Velocity = velocity + (_knockbackDirection * _knockbackStrength);
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if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
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WalkSFX.Play();
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else if (Velocity.IsZeroApprox())
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WalkSFX.Stop();
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MoveAndSlide();
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}
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private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
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private void OnHealthTimerTimeout()
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{
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if (VTComponent.CurrentVT.Value > 0)
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{
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if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
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reduceOnTick = !reduceOnTick;
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if (VTComponent.CurrentVT.Value > 0)
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{
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if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
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reduceOnTick = !reduceOnTick;
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HealthComponent.Heal(1);
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HealthComponent.Heal(1);
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if (reduceOnTick)
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VTComponent.Reduce(1);
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}
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else
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HealthComponent.Damage(1);
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if (reduceOnTick)
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VTComponent.Reduce(1);
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}
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else
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HealthComponent.Damage(1);
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}
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private void Hitbox_AreaEntered(Area3D area)
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{
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var target = area.GetOwner();
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if (target is IEnemy enemy)
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HitEnemy(enemy);
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var target = area.GetOwner();
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if (target is IEnemy enemy)
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HitEnemy(enemy);
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}
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private void HitEnemy(IEnemy enemy)
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{
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var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
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var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
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var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
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var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
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var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
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var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
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var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
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var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
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var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
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var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
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if (isCriticalHit)
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{
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totalDamage += (int)(totalDamage * 0.5f);
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SfxDatabase.Instance.Play(SoundEffect.Crit);
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}
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if (isCriticalHit)
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{
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totalDamage += (int)(totalDamage * 0.5f);
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SfxDatabase.Instance.Play(SoundEffect.Crit);
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}
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var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
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var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
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enemy.HealthComponent.Damage(damageDealt);
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var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
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var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
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enemy.HealthComponent.Damage(damageDealt);
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
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knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
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HealthComponent.Damage(5);
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
}
|
||||
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
{
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private bool PlayerIsHittingGeometry()
|
||||
{
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
}
|
||||
|
||||
private void WallCheck_BodyEntered(Node body)
|
||||
{
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=63 format=3 uid="uid://cfecvvav8kkp6"]
|
||||
[gd_scene load_steps=69 format=3 uid="uid://cfecvvav8kkp6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
|
||||
[ext_resource type="PackedScene" uid="uid://didc6vnf5ftlg" path="res://src/camera/ShakeCamera.tscn" id="2_jtmj1"]
|
||||
@@ -7,7 +7,9 @@
|
||||
[ext_resource type="Shader" uid="uid://dfk3eps71yyyl" path="res://src/player/InvertColors.gdshader" id="4_v5qoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ig1arptr1e8" path="res://src/vfx/Items Etc/slash_2.png" id="4_v7rlw"]
|
||||
[ext_resource type="Texture2D" uid="uid://qhxl3nejqlk1" path="res://src/vfx/World/DUST_1.png" id="5_v5qoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://b66pc64qac8g7" path="res://src/vfx/manualmessed.png" id="6_bj1ma"]
|
||||
[ext_resource type="AudioStream" uid="uid://bsprdc3ka6am0" path="res://src/audio/sfx/player_steps_concrete.ogg" id="6_v7rlw"]
|
||||
[ext_resource type="Shader" uid="uid://c7vqfctycv1eg" path="res://src/vfx/OnscreenEffect_Mystical.gdshader" id="9_bj1ma"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
|
||||
radius = 1.0
|
||||
@@ -223,63 +225,29 @@ tracks/6/keys = {
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ebyyx"]
|
||||
resource_name = "hit_wall"
|
||||
length = 0.155558
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0001),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [&"hit_wall", &"hit_wall"]
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [null]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.155556),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_v5qoq"]
|
||||
resource_name = "normal_attack"
|
||||
length = 0.666669
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [&"normal_slash"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.666667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 30]
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_es4xk"]
|
||||
@@ -346,12 +314,114 @@ tracks/4/keys = {
|
||||
"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ebyyx"]
|
||||
resource_name = "hit_wall"
|
||||
length = 0.155558
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0001),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [&"hit_wall", &"hit_wall"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.155556),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_v5qoq"]
|
||||
resource_name = "normal_attack"
|
||||
length = 0.666669
|
||||
step = 0.0222222
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [&"normal_slash"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.666667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 30]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_wvcio"]
|
||||
resource_name = "test_animation"
|
||||
length = 5.0005
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 4.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ebyyx"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_jtmj1"),
|
||||
&"death": SubResource("Animation_es4xk"),
|
||||
&"hit_wall": SubResource("Animation_ebyyx"),
|
||||
&"normal_attack": SubResource("Animation_v5qoq")
|
||||
&"normal_attack": SubResource("Animation_v5qoq"),
|
||||
&"test_animation": SubResource("Animation_wvcio")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ojh85"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/ColorRect:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g183x"]
|
||||
@@ -370,21 +440,6 @@ tracks/0/keys = {
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.623529), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ojh85"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/ColorRect:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ojh85"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_ojh85"),
|
||||
@@ -658,6 +713,23 @@ animations = [{
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_bj1ma"]
|
||||
noise_type = 3
|
||||
frequency = 0.2269
|
||||
fractal_type = 0
|
||||
fractal_lacunarity = 1.335
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_es4xk"]
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_bj1ma")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_es4xk"]
|
||||
shader = ExtResource("9_bj1ma")
|
||||
shader_parameter/scale = Vector2(1, 1)
|
||||
shader_parameter/strength = 0.164
|
||||
shader_parameter/fps = 17.445
|
||||
shader_parameter/noise = SubResource("NoiseTexture2D_es4xk")
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
collision_layer = 802
|
||||
collision_mask = 775
|
||||
@@ -816,6 +888,11 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(1, 1, 1, 0)
|
||||
|
||||
[node name="Prosc Message" type="Sprite2D" parent="ScreenFX/SubViewportContainer/SubViewport"]
|
||||
texture_filter = 1
|
||||
material = SubResource("ShaderMaterial_es4xk")
|
||||
position = Vector2(764, 544)
|
||||
|
||||
[node name="HitWallSound" type="AudioStreamPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
bus = &"SFX"
|
||||
|
||||
Reference in New Issue
Block a user