Fix pause menu
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@@ -217,6 +217,7 @@ public partial class Game : Node3D, IGame
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GameOverMenu.QuitGame += OnQuit;
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PauseMenu.ExitGamePressed += OnQuit;
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PauseMenu.UnpauseButtonPressed += OnResume;
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_doubleExpTimer = new Timer();
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_doubleExpTimer.WaitTime = 30;
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@@ -960,6 +961,8 @@ public partial class Game : Node3D, IGame
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private void OnQuit() => GameExitRequested?.Invoke();
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private void OnResume() => GameState.Input(new GameState.Input.PauseButtonPressed());
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public void OnExitTree()
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{
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InGameUI.UseTeleportPrompt.TeleportToNextFloor -= UseTeleportPrompt_TeleportToNextFloor;
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@@ -40,7 +40,12 @@ public partial class PauseMenu : Control, IPauseMenu
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}
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private void ExitButton_Pressed() => ExitGamePressed?.Invoke();
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private void ResumeButton_Pressed() => FadeOut();
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private void ResumeButton_Pressed()
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{
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FadeOut();
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EmitSignal(SignalName.UnpauseButtonPressed);
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}
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public void FadeIn()
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{
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ResumeButton.GrabFocus();
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@@ -54,15 +59,11 @@ public partial class PauseMenu : Control, IPauseMenu
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AnimationPlayer.Play("fade_out");
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Pause))
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EmitSignal(SignalName.UnpauseButtonPressed);
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}
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public void OnAnimationFinished(StringName name)
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{
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if (name == "fade_out")
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{
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Hide();
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}
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}
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}
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