Elemental resistance calculation changes

This commit is contained in:
2026-01-13 21:25:09 -08:00
parent 0591dccc31
commit 1e97eb9ede
8 changed files with 22 additions and 44 deletions

View File

@@ -26,7 +26,7 @@ namespace Zennysoft.Ma.Adapter
int incomingDamage, int incomingDamage,
double elementalResistance) double elementalResistance)
{ {
var result = incomingDamage - (int)(incomingDamage * (elementalResistance / 100)); var result = incomingDamage - (int)(incomingDamage * elementalResistance);
return result; return result;
} }
} }

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@@ -1,4 +1,5 @@
using Chickensoft.GodotNodeInterfaces; using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable; using System.Collections.Immutable;
using Zennysoft.Game.Ma; using Zennysoft.Game.Ma;
@@ -30,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
public IDefenseComponent DefenseComponent { get; } public IDefenseComponent DefenseComponent { get; }
public ElementalResistanceSet ElementalResistanceSet { get; }
public int InitialHP { get; } public int InitialHP { get; }
public int InitialAttack { get; } public int InitialAttack { get; }

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@@ -1,38 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -1,6 +1,7 @@
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using Godot.Collections;
using System; using System;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq; using System.Linq;
@@ -45,6 +46,18 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
[Export] public int ExpGiven { get; set; } = 10; [Export] public int ExpGiven { get; set; } = 10;
[Export] public double AeolicResistance { get; set; }
[Export] public double HydricResistance { get; set; }
[Export] public double IgenousResistance { get; set; }
[Export] public double FerrumResistance { get; set; }
[Export] public double TelluricResistance { get; set; }
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance);
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
[Node] private AudioStreamPlayer3D _morphSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _morphSFX { get; set; } = default!;

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@@ -127,7 +127,7 @@ public class EffectService
var currentEnemies = currentRoom.EnemiesInRoom; var currentEnemies = currentRoom.EnemiesInRoom;
foreach (var enemy in currentEnemies) foreach (var enemy in currentEnemies)
{ {
var damageDealt = DamageCalculator.CalculateDamage(new AttackData(20, elementType), 10, ElementalResistanceSet.None); var damageDealt = DamageCalculator.CalculateDamage(new AttackData(20, elementType), 10, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt); enemy.HealthComponent.Damage(damageDealt);
} }
} }

View File

@@ -116,14 +116,14 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
_effectService.TeleportToRandomRoom(enemy); _effectService.TeleportToRandomRoom(enemy);
break; break;
default: default:
var damageDealt = DamageCalculator.CalculateDamage(new AttackData(throwableItem.ThrowDamage, throwableItem.ElementType), 10, ElementalResistanceSet.None); var damageDealt = DamageCalculator.CalculateDamage(new AttackData(throwableItem.ThrowDamage, throwableItem.ElementType), 10, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt); enemy.HealthComponent.Damage(damageDealt);
break; break;
} }
} }
else else
{ {
var damageDealt = DamageCalculator.CalculateDamage(new AttackData(ItemThatIsThrown.ThrowDamage, ElementType.None), 10, ElementalResistanceSet.None); var damageDealt = DamageCalculator.CalculateDamage(new AttackData(ItemThatIsThrown.ThrowDamage, ElementType.None), 10, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt); enemy.HealthComponent.Damage(damageDealt);
} }
} }

View File

@@ -407,7 +407,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
} }
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance); var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None); var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt); enemy.HealthComponent.Damage(damageDealt);
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable) if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)