Elemental resistance calculation changes
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@@ -1,4 +1,5 @@
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using System.Collections.Immutable;
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using Zennysoft.Game.Ma;
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@@ -30,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
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public IDefenseComponent DefenseComponent { get; }
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public ElementalResistanceSet ElementalResistanceSet { get; }
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public int InitialHP { get; }
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public int InitialAttack { get; }
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