Fix labels

This commit is contained in:
2024-09-08 15:42:08 -07:00
parent a47d1306b9
commit 1dfc61f003
242 changed files with 5502 additions and 383 deletions

View File

@@ -75,7 +75,7 @@ public partial class Game : Node3D, IGame
var currentFloor = Floors.ElementAt(_currentFloor);
currentFloor.CallDeferred(MethodName.QueueFree, []);
if (GameRepo.EquippedWeapon.Info != null && ((WeaponInfo)GameRepo.EquippedWeapon.Info).WeaponTags.Contains(WeaponTag.BreaksOnChange))
if (GameRepo.EquippedWeapon.WeaponInfo != null && GameRepo.EquippedWeapon.WeaponInfo.WeaponTags.Contains(WeaponTag.BreaksOnChange))
{
GameRepo.InventoryItems.Value.Remove(GameRepo.EquippedWeapon);
GameRepo.OnWeaponEquipped(new Weapon());

View File

@@ -8,7 +8,7 @@ namespace GameJamDungeon
{
public readonly record struct StartGame();
public readonly record struct SetInventoryMode(List<InventoryItem> Inventory);
public readonly record struct SetInventoryMode(List<IInventoryItem> Inventory);
public readonly record struct HideInventory();

View File

@@ -9,7 +9,7 @@ public interface IGameRepo : IDisposable
{
event Action? Ended;
AutoProp<List<InventoryItem>> InventoryItems { get; }
AutoProp<List<IInventoryItem>> InventoryItems { get; }
IAutoProp<bool> IsInventoryScreenOpened { get; }
@@ -48,10 +48,10 @@ public class GameRepo : IGameRepo
{
public event Action? Ended;
private readonly AutoProp<List<InventoryItem>> _inventoryItems;
private readonly AutoProp<List<IInventoryItem>> _inventoryItems;
private readonly AutoProp<bool> _isInventoryScreenOpened;
public AutoProp<List<InventoryItem>> InventoryItems => _inventoryItems;
public AutoProp<List<IInventoryItem>> InventoryItems => _inventoryItems;
public IAutoProp<bool> IsInventoryScreenOpened => _isInventoryScreenOpened;
@@ -84,7 +84,7 @@ public class GameRepo : IGameRepo
public GameRepo()
{
_inventoryItems = new AutoProp<List<InventoryItem>>([]);
_inventoryItems = new AutoProp<List<IInventoryItem>>([]);
_isInventoryScreenOpened = new AutoProp<bool>(false);
_isPaused = new AutoProp<bool>(false);
_playerGlobalPosition = new AutoProp<Vector3>(Vector3.Zero);

View File

@@ -7,7 +7,7 @@ using System.Collections.Generic;
public interface IInventoryMenu : IControl
{
public void PopulateItems(List<InventoryItem> items);
public void PopulateItems(List<IInventoryItem> items);
public void ClearItems();
}
@@ -25,7 +25,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
private int _currentSelection = 0;
public void PopulateItems(List<InventoryItem> items)
public void PopulateItems(List<IInventoryItem> items)
{
foreach (var item in items)
{
@@ -130,7 +130,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
UnequipItem(currentlySelectedItem);
GameRepo.OnAccessoryEquipped(null);
}
else
else if (currentlySelectedItem.InventoryItem is IEquippable)
EquipItem(currentlySelectedItem);
}
@@ -180,13 +180,13 @@ public partial class InventoryMenu : Control, IInventoryMenu
public partial class ItemLabel : Label
{
public ItemLabel(InventoryItem inventoryItem)
public ItemLabel(IInventoryItem inventoryItem)
{
InventoryItem = inventoryItem;
LabelSettings = UnequippedItemFont;
}
public InventoryItem InventoryItem { get; set; } = default!;
public IInventoryItem InventoryItem { get; set; } = default!;
private static LabelSettings UnequippedItemFont => GD.Load<LabelSettings>("res://src/inventory_menu/InventoryLabelSettings.tres");
private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/inventory_menu/EquippedInventoryLabelSettings.tres");

View File

@@ -1,8 +1,5 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
namespace GameJamDungeon
{
@@ -13,17 +10,5 @@ namespace GameJamDungeon
public InventoryItemInfo Info { get; }
}
[Meta(typeof(IAutoNode))]
public partial class InventoryItem : Node3D, IInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Area3D Pickup { get; set; } = default!;
[Node] public Sprite3D Sprite { get; set; } = default!;
public InventoryItemInfo Info { get; set; } = new InventoryItemInfo();
}
public interface IEquippable;
}

View File

@@ -5,15 +5,21 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : InventoryItem
public partial class Accessory : Node3D, IInventoryItem, IEquippable
{
public override void _Notification(int what) => this.Notify(what);
public new InventoryItemInfo Info => AccessoryInfo;
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public InventoryItemInfo Info => AccessoryInfo;
[Export]
public AccessoryInfo AccessoryInfo { get; set; }
[Node] public Sprite3D Sprite { get; set; } = default!;
[Node] public Area3D Pickup { get; set; } = default!;
public void OnReady()
{
Sprite.Texture = AccessoryInfo.Texture;

View File

@@ -1,94 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://b07srt3lckt4e"]
[gd_scene load_steps=3 format=3 uid="uid://b07srt3lckt4e"]
[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1ceef"]
radius = 0.470016
[sub_resource type="Animation" id="Animation_w4iur"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_gkdye"]
resource_name = "drop"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
_data = {
"RESET": SubResource("Animation_w4iur"),
"drop": SubResource("Animation_gkdye")
}
[node name="Accessory" type="Node3D"]
script = ExtResource("1_ikyk2")
@@ -96,8 +12,6 @@ script = ExtResource("1_ikyk2")
unique_name_in_owner = true
collision_layer = 0
collision_mask = 4
monitoring = false
monitorable = false
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
@@ -107,9 +21,3 @@ texture_filter = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_1ceef")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_s2htf")
}

View File

@@ -5,15 +5,21 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Armor : InventoryItem
public partial class Armor : Node3D, IInventoryItem, IEquippable
{
public override void _Notification(int what) => this.Notify(what);
public new InventoryItemInfo Info => ArmorInfo;
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public InventoryItemInfo Info => ArmorInfo;
[Export]
public ArmorInfo ArmorInfo { get; set; }
[Node] public Sprite3D Sprite { get; set; } = default!;
[Node] public Area3D Pickup { get; set; } = default!;
public void OnReady()
{
Sprite.Texture = ArmorInfo.Texture;

View File

@@ -1,94 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
[gd_scene load_steps=3 format=3 uid="uid://dorr7v1tkeiy0"]
[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"]
size = Vector3(0.778381, 0.929947, 0.731567)
[sub_resource type="Animation" id="Animation_w4iur"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_gkdye"]
resource_name = "drop"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
_data = {
"RESET": SubResource("Animation_w4iur"),
"drop": SubResource("Animation_gkdye")
}
[node name="Armor" type="Node3D"]
script = ExtResource("1_cmjpq")
@@ -96,8 +12,6 @@ script = ExtResource("1_cmjpq")
unique_name_in_owner = true
collision_layer = 0
collision_mask = 4
monitoring = false
monitorable = false
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
@@ -111,9 +25,3 @@ texture_filter = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
shape = SubResource("BoxShape3D_qdeu2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_s2htf")
}

View File

@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Weapon : InventoryItem
public partial class Weapon : Node3D, IInventoryItem, IEquippable
{
public Weapon()
{
@@ -14,11 +14,17 @@ public partial class Weapon : InventoryItem
public override void _Notification(int what) => this.Notify(what);
public new InventoryItemInfo Info => WeaponInfo;
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public InventoryItemInfo Info => WeaponInfo;
[Export]
public WeaponInfo WeaponInfo { get; set; }
[Node] public Sprite3D Sprite { get; set; } = default!;
[Node] public Area3D Pickup { get; set; } = default!;
public void OnReady()
{
Sprite.Texture = WeaponInfo.Texture;

View File

@@ -1,94 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://db206brufi83s"]
[gd_scene load_steps=3 format=3 uid="uid://db206brufi83s"]
[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wll7p"]
radius = 0.470016
[sub_resource type="Animation" id="Animation_w4iur"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_gkdye"]
resource_name = "drop"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pickup:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Pickup:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
_data = {
"RESET": SubResource("Animation_w4iur"),
"drop": SubResource("Animation_gkdye")
}
[node name="Weapon" type="Node3D"]
script = ExtResource("1_7pkyf")
@@ -96,8 +12,6 @@ script = ExtResource("1_7pkyf")
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
monitoring = false
monitorable = false
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
@@ -110,9 +24,3 @@ texture_filter = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_wll7p")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_s2htf")
}

View File

@@ -1,11 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://wg25dg65ksgg"]
[gd_scene load_steps=3 format=3 uid="uid://co5mli30wcq1t"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_l4et8"]
[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="2_tghss"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="3_ujbm3"]
[node name="DungeonGenerator3D" type="Node3D"]
script = ExtResource("1_l4et8")
room_scenes = Array[PackedScene]([ExtResource("2_tghss")])
corridor_room_scene = ExtResource("3_ujbm3")
dungeon_size = Vector3i(10, 1, 10)

View File

@@ -1,67 +1,22 @@
[gd_scene load_steps=8 format=3 uid="uid://bn4gslp2gk8ds"]
[gd_scene load_steps=3 format=3 uid="uid://bn4gslp2gk8ds"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_y0rqi"]
[ext_resource type="PackedScene" uid="uid://ckaw6wjmi0fom" path="res://src/map/dungeon/door/Door.tscn" id="2_vpnlr"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="3_8i1ij"]
[sub_resource type="NavigationMesh" id="NavigationMesh_j0j2w"]
vertices = PackedVector3Array(-1.42783, -3.84337, 1.82217, -1.42783, -3.84337, 5.07217, 1.32217, -3.84337, 5.07217, 1.57217, -3.84337, 1.57217, 1.32217, -3.84337, -1.42783, -1.67783, -3.84337, -1.17783, 5.07217, -3.84337, 1.57217, 5.07217, -3.84337, -1.17783, 1.32217, -3.84337, -5.17783, -1.42783, -3.84337, -5.17783, -5.17783, -3.84337, -1.17783, -5.17783, -3.84337, 1.57217)
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(4, 0, 5), PackedInt32Array(6, 3, 7), PackedInt32Array(7, 3, 4), PackedInt32Array(8, 4, 9), PackedInt32Array(9, 4, 5), PackedInt32Array(10, 5, 11), PackedInt32Array(11, 5, 0)]
agent_radius = 0.25
[sub_resource type="BoxShape3D" id="BoxShape3D_r6hgf"]
size = Vector3(3.00739, 1, 10.7051)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kdikn"]
albedo_color = Color(1, 1, 0, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qay2n"]
albedo_color = Color(1, 1, 0, 1)
[node name="Corridor" type="Node3D"]
script = ExtResource("1_y0rqi")
voxel_scale = Vector3(5, 5, 5)
[node name="RemoveUnusedDoors" type="Node" parent="."]
script = ExtResource("3_8i1ij")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_j0j2w")
[node name="DOOR?" type="Marker3D" parent="."]
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
[node name="DOOR?2" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.58454, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.144196, -4.84337, -0.0752945)
shape = SubResource("BoxShape3D_r6hgf")
[node name="DOOR?3" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3.69131)
[node name="StaticBody3D2" type="StaticBody3D" parent="NavigationRegion3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.144196, -4.84337, -0.0752945)
shape = SubResource("BoxShape3D_r6hgf")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(10, 10, 10)
material = SubResource("StandardMaterial3D_kdikn")
[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"]
operation = 2
size = Vector3(9, 9, 9)
material = SubResource("StandardMaterial3D_qay2n")
[node name="DOOR?4" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58627, 5)
size = Vector3(4, 4, 1)
[node name="DOOR?5" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-0.0899894, 0, 0.995943, 0, 1, 0, -0.995943, 0, -0.0899894, -4.7076, -2.586, 0)
size = Vector3(4, 4, 1)
[node name="DOOR?6" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-0.0899894, 0, 0.995943, 0, 1, 0, -0.995943, 0, -0.0899894, 4.73741, -2.586, 0)
size = Vector3(4, 4, 1)
[node name="DOOR?2" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58627, -5)
size = Vector3(4, 4, 1)
[node name="DOOR?4" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.98855)

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://bc1sp6xwe0j65"]
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