Fix labels
This commit is contained in:
@@ -1,8 +1,5 @@
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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namespace GameJamDungeon
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{
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@@ -13,17 +10,5 @@ namespace GameJamDungeon
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public InventoryItemInfo Info { get; }
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}
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[Meta(typeof(IAutoNode))]
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public partial class InventoryItem : Node3D, IInventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Node] public Area3D Pickup { get; set; } = default!;
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[Node] public Sprite3D Sprite { get; set; } = default!;
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public InventoryItemInfo Info { get; set; } = new InventoryItemInfo();
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}
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public interface IEquippable;
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}
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@@ -5,15 +5,21 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Accessory : InventoryItem
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public partial class Accessory : Node3D, IInventoryItem, IEquippable
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{
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public override void _Notification(int what) => this.Notify(what);
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public new InventoryItemInfo Info => AccessoryInfo;
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => AccessoryInfo;
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[Export]
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public AccessoryInfo AccessoryInfo { get; set; }
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[Node] public Sprite3D Sprite { get; set; } = default!;
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[Node] public Area3D Pickup { get; set; } = default!;
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public void OnReady()
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{
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Sprite.Texture = AccessoryInfo.Texture;
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@@ -1,94 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://b07srt3lckt4e"]
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[gd_scene load_steps=3 format=3 uid="uid://b07srt3lckt4e"]
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[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1ceef"]
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radius = 0.470016
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[sub_resource type="Animation" id="Animation_w4iur"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_gkdye"]
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resource_name = "drop"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
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_data = {
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"RESET": SubResource("Animation_w4iur"),
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"drop": SubResource("Animation_gkdye")
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}
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[node name="Accessory" type="Node3D"]
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script = ExtResource("1_ikyk2")
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@@ -96,8 +12,6 @@ script = ExtResource("1_ikyk2")
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 4
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monitoring = false
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monitorable = false
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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@@ -107,9 +21,3 @@ texture_filter = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_1ceef")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_s2htf")
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}
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@@ -5,15 +5,21 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Armor : InventoryItem
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public partial class Armor : Node3D, IInventoryItem, IEquippable
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{
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public override void _Notification(int what) => this.Notify(what);
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public new InventoryItemInfo Info => ArmorInfo;
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => ArmorInfo;
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[Export]
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public ArmorInfo ArmorInfo { get; set; }
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[Node] public Sprite3D Sprite { get; set; } = default!;
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[Node] public Area3D Pickup { get; set; } = default!;
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public void OnReady()
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{
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Sprite.Texture = ArmorInfo.Texture;
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@@ -1,94 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
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[gd_scene load_steps=3 format=3 uid="uid://dorr7v1tkeiy0"]
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[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"]
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size = Vector3(0.778381, 0.929947, 0.731567)
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[sub_resource type="Animation" id="Animation_w4iur"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_gkdye"]
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resource_name = "drop"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
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_data = {
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"RESET": SubResource("Animation_w4iur"),
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"drop": SubResource("Animation_gkdye")
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}
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[node name="Armor" type="Node3D"]
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script = ExtResource("1_cmjpq")
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@@ -96,8 +12,6 @@ script = ExtResource("1_cmjpq")
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 4
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monitoring = false
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monitorable = false
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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@@ -111,9 +25,3 @@ texture_filter = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
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shape = SubResource("BoxShape3D_qdeu2")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_s2htf")
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}
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Weapon : InventoryItem
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public partial class Weapon : Node3D, IInventoryItem, IEquippable
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{
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public Weapon()
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{
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@@ -14,11 +14,17 @@ public partial class Weapon : InventoryItem
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public override void _Notification(int what) => this.Notify(what);
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public new InventoryItemInfo Info => WeaponInfo;
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => WeaponInfo;
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[Export]
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public WeaponInfo WeaponInfo { get; set; }
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[Node] public Sprite3D Sprite { get; set; } = default!;
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[Node] public Area3D Pickup { get; set; } = default!;
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public void OnReady()
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{
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Sprite.Texture = WeaponInfo.Texture;
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@@ -1,94 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://db206brufi83s"]
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[gd_scene load_steps=3 format=3 uid="uid://db206brufi83s"]
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[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wll7p"]
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radius = 0.470016
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[sub_resource type="Animation" id="Animation_w4iur"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_gkdye"]
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resource_name = "drop"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(-0.752, 0.8, 0), Vector3(-1.50473, 0.09512, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Pickup:monitoring")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Pickup:monitorable")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
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_data = {
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"RESET": SubResource("Animation_w4iur"),
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"drop": SubResource("Animation_gkdye")
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}
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[node name="Weapon" type="Node3D"]
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script = ExtResource("1_7pkyf")
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@@ -96,8 +12,6 @@ script = ExtResource("1_7pkyf")
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 4
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monitoring = false
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monitorable = false
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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@@ -110,9 +24,3 @@ texture_filter = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_wll7p")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_s2htf")
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}
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Reference in New Issue
Block a user