More inventory menu improvements
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@@ -1,37 +1,33 @@
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@startuml GameLogic
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "FloorCleared" as GameJamDungeon_GameLogic_State_FloorCleared
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MenuBackdrop" as GameJamDungeon_GameLogic_State_MenuBackdrop
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "Playing" as GameJamDungeon_GameLogic_State_Playing
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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}
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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}
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GameJamDungeon_GameLogic_State_FloorCleared --> GameJamDungeon_GameLogic_State_FloorCleared : GoToNextFloor
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GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : GoToNextFloor
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GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_Playing : HideFloorClearMenu
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GameJamDungeon_GameLogic_State_GameStarted --> GameJamDungeon_GameLogic_State_Playing : Initialize
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GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : InventoryMenuToggle
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GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_MenuBackdrop : Initialize
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GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : StartGame
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GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : CloseInventory
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GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
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GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : PauseButtonPressed
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorCleared : FloorExitReached
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_InventoryOpened : InventoryMenuToggle
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GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : UnpauseGame
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_InventoryOpened : OpenInventory
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_MinimapOpen : MiniMapButtonPressed
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Paused : PauseButtonPressed
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Paused : PauseGame
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Quit : GameOver
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GameJamDungeon_GameLogic_State_Resuming --> GameJamDungeon_GameLogic_State_Playing : PauseMenuTransitioned
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GameJamDungeon_GameLogic_State : OnIsPaused() → SetPauseMode
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GameJamDungeon_GameLogic_State_FloorCleared : OnEnter → ShowFloorClearMenu
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GameJamDungeon_GameLogic_State_FloorCleared : OnExit → ExitFloorClearMenu
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GameJamDungeon_GameLogic_State_GameStarted : OnEnter → ShowFloorClearMenu
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GameJamDungeon_GameLogic_State_GameStarted : OnExit → ExitFloorClearMenu
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GameJamDungeon_GameLogic_State_FloorClearedDecisionState : OnGoToNextFloor → LoadNextFloor
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GameJamDungeon_GameLogic_State_GameStarted : OnInitialize → StartGame
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GameJamDungeon_GameLogic_State_InventoryOpened : OnEnter → SetInventoryMode
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GameJamDungeon_GameLogic_State_InventoryOpened : OnEnter → OpenInventory
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GameJamDungeon_GameLogic_State_InventoryOpened : OnExit → HideInventory
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GameJamDungeon_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
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GameJamDungeon_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
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