found out about baroque shooting
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@@ -13,6 +13,7 @@ config_version=5
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config/name="GameJamDungeon"
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run/main_scene="res://src/Main.tscn"
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config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
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boot_splash/show_image=false
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[display]
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://dorr7v1tkeiy0"]
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[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
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[node name="Armor" type="Node3D"]
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[node name="Sprite3D" type="Sprite3D" parent="."]
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billboard = 2
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alpha_cut = 1
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texture_filter = 0
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texture = ExtResource("1_vpnem")
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@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cgoubcl86pib4"
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path.s3tc="res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://src/items/armor/armor.png"
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dest_files=["res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://wd6jh5q51e4k"
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path.s3tc="res://.godot/imported/sword.png-51d75c754d5226bdfccd7e3d35981b74.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://src/items/weapons/models/sword.png"
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dest_files=["res://.godot/imported/sword.png-51d75c754d5226bdfccd7e3d35981b74.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -51,7 +51,7 @@ mesh = SubResource("PlaneMesh_luhnj")
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unique_name_in_owner = true
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[node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.54295, -4.48909, -2.92704)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.54295, -4.15788, -2.92704)
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gizmo_extents = 1.0
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[node name="EnemySpawnPoints" type="Node3D" parent="."]
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@@ -48,19 +48,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.23461, 0)
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unique_name_in_owner = true
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[node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.3383, -4.48909, -2.92704)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.3383, -3.87128, -2.92704)
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gizmo_extents = 1.0
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[node name="ItemSpawn2" type="Marker3D" parent="ItemSpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.50278, -4.48909, -2.92704)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.50278, -3.87128, -2.92704)
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gizmo_extents = 1.0
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[node name="ItemSpawn3" type="Marker3D" parent="ItemSpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.08441, -4.48909, 2.87214)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.08441, -3.87128, 2.87214)
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gizmo_extents = 1.0
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[node name="ItemSpawn4" type="Marker3D" parent="ItemSpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.3726, -4.48909, 2.87214)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.3726, -3.87128, 2.87214)
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gizmo_extents = 1.0
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[node name="EnemySpawnPoints" type="Node3D" parent="."]
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