found out about baroque shooting

This commit is contained in:
2024-09-03 23:10:06 -07:00
parent 8df3abc775
commit 19d3c40fef
11 changed files with 117 additions and 356 deletions

View File

@@ -13,6 +13,7 @@ config_version=5
config/name="GameJamDungeon" config/name="GameJamDungeon"
run/main_scene="res://src/Main.tscn" run/main_scene="res://src/Main.tscn"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility") config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/show_image=false
[display] [display]

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@@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://dorr7v1tkeiy0"]
[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
[node name="Armor" type="Node3D"]
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2
alpha_cut = 1
texture_filter = 0
texture = ExtResource("1_vpnem")

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cgoubcl86pib4"
path.s3tc="res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/armor/armor.png"
dest_files=["res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://wd6jh5q51e4k"
path.s3tc="res://.godot/imported/sword.png-51d75c754d5226bdfccd7e3d35981b74.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/weapons/models/sword.png"
dest_files=["res://.godot/imported/sword.png-51d75c754d5226bdfccd7e3d35981b74.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -51,7 +51,7 @@ mesh = SubResource("PlaneMesh_luhnj")
unique_name_in_owner = true unique_name_in_owner = true
[node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"] [node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.54295, -4.48909, -2.92704) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.54295, -4.15788, -2.92704)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="EnemySpawnPoints" type="Node3D" parent="."] [node name="EnemySpawnPoints" type="Node3D" parent="."]

View File

@@ -48,19 +48,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.23461, 0)
unique_name_in_owner = true unique_name_in_owner = true
[node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"] [node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.3383, -4.48909, -2.92704) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.3383, -3.87128, -2.92704)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="ItemSpawn2" type="Marker3D" parent="ItemSpawnPoints"] [node name="ItemSpawn2" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.50278, -4.48909, -2.92704) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.50278, -3.87128, -2.92704)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="ItemSpawn3" type="Marker3D" parent="ItemSpawnPoints"] [node name="ItemSpawn3" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.08441, -4.48909, 2.87214) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.08441, -3.87128, 2.87214)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="ItemSpawn4" type="Marker3D" parent="ItemSpawnPoints"] [node name="ItemSpawn4" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.3726, -4.48909, 2.87214) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.3726, -3.87128, 2.87214)
gizmo_extents = 1.0 gizmo_extents = 1.0
[node name="EnemySpawnPoints" type="Node3D" parent="."] [node name="EnemySpawnPoints" type="Node3D" parent="."]