found out about baroque shooting
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11
src/items/armor/Armor.tscn
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11
src/items/armor/Armor.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dorr7v1tkeiy0"]
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[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
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[node name="Armor" type="Node3D"]
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[node name="Sprite3D" type="Sprite3D" parent="."]
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billboard = 2
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alpha_cut = 1
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texture_filter = 0
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texture = ExtResource("1_vpnem")
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BIN
src/items/armor/armor.png
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BIN
src/items/armor/armor.png
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Binary file not shown.
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After Width: | Height: | Size: 2.9 KiB |
35
src/items/armor/armor.png.import
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35
src/items/armor/armor.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cgoubcl86pib4"
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path.s3tc="res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://src/items/armor/armor.png"
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dest_files=["res://.godot/imported/armor.png-09542d6705cb16e2f3946b1b9613fb06.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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