Minor UI fixes, add SFX
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@@ -157,7 +157,7 @@ text = "Continue"
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unique_name_in_owner = true
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process_mode = 3
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_horizontal = 0
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focus_neighbor_top = NodePath("../Continue")
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focus_neighbor_bottom = NodePath(".")
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focus_next = NodePath(".")
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@@ -176,3 +176,4 @@ theme_override_styles/pressed = ExtResource("4_byrtd")
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theme_override_styles/normal_mirrored = ExtResource("4_byrtd")
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theme_override_styles/normal = ExtResource("4_byrtd")
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text = "Exit"
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alignment = 0
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@@ -45,6 +45,7 @@ public partial class UseTeleportPrompt : Control, IUseTeleportPrompt
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{
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YesButton.Disabled = true;
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NoButton.Disabled = true;
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SfxDatabase.Instance.Play(SoundEffect.SelectUI);
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EmitSignal(SignalName.CloseTeleportPrompt);
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}
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@@ -52,6 +53,7 @@ public partial class UseTeleportPrompt : Control, IUseTeleportPrompt
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{
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YesButton.Disabled = true;
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NoButton.Disabled = true;
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SfxDatabase.Instance.Play(SoundEffect.SelectUI);
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EmitSignal(SignalName.TeleportToNextFloor);
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}
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@@ -71,6 +71,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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{
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ContinueButton.FocusMode = FocusModeEnum.None;
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ExitButton.FocusMode = FocusModeEnum.None;
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SfxDatabase.Instance.Play(SoundEffect.SelectUI);
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FadeOut();
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Exit?.Invoke();
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}
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@@ -79,6 +80,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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{
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ContinueButton.FocusMode = FocusModeEnum.None;
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ExitButton.FocusMode = FocusModeEnum.None;
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SfxDatabase.Instance.Play(SoundEffect.SelectUI);
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GoToNextFloor?.Invoke();
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}
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@@ -291,6 +291,7 @@ horizontal_alignment = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="LevelText" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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