For now, go straight to instantiating the scene instead of the main menu/loading screen
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@@ -60,7 +60,7 @@ public class GameRepo : IGameRepo
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{
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_inventoryItems = new AutoProp<List<InventoryItemInfo>>([]);
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_isInventoryScreenOpened = new AutoProp<bool>(false);
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_isPaused = new AutoProp<bool>(true);
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_isPaused = new AutoProp<bool>(false);
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_playerGlobalPosition = new AutoProp<Vector3>(Vector3.Zero);
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_equippedWeapon = new Weapon();
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HPBarValue = new AutoProp<int>(0);
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