For now, go straight to instantiating the scene instead of the main menu/loading screen
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Threading;
|
||||
|
||||
namespace GameJamDungeon
|
||||
{
|
||||
@@ -55,6 +54,7 @@ namespace GameJamDungeon
|
||||
})
|
||||
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
||||
{
|
||||
Menu.Hide();
|
||||
Instantiator.SceneTree.Paused = true;
|
||||
Game = Instantiator.LoadAndInstantiate<Game>(GAME_SCENE_PATH);
|
||||
GameWindow.AddChildEx(Game);
|
||||
|
||||
Reference in New Issue
Block a user