For now, go straight to instantiating the scene instead of the main menu/loading screen

This commit is contained in:
2024-09-04 13:11:37 -07:00
parent b21bcf0573
commit 18a6d5a0b7
4 changed files with 33 additions and 3 deletions

View File

@@ -2,7 +2,6 @@
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Threading;
namespace GameJamDungeon
{
@@ -55,6 +54,7 @@ namespace GameJamDungeon
})
.Handle((in AppLogic.Output.SetupGameScene _) =>
{
Menu.Hide();
Instantiator.SceneTree.Paused = true;
Game = Instantiator.LoadAndInstantiate<Game>(GAME_SCENE_PATH);
GameWindow.AddChildEx(Game);