Fix minimap
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@@ -110,6 +110,10 @@ public partial class Map : Node3D, IMap
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SetupDungeonFloor();
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CurrentFloor.FloorIsLoaded = true;
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CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
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if (CurrentFloor is SpecialFloor)
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Game.ShowMinimap(false);
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else
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Game.ShowMinimap(true);
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}
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private async Task<Node> LoadNewFloor(string sceneName)
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