Add more rooms
This commit is contained in:
@@ -26,47 +26,47 @@
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resource_name = "Material.041"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_isaec")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5uy6p"]
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resource_name = "Material.042"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("4_5vwwt")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_srhh0"]
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resource_name = "Material.043"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("5_4tpx2")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0j5tl"]
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resource_name = "Material.045"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3sbv"]
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resource_name = "Material.271"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qftx6"]
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resource_name = "Material.286"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("8_2ku5s")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_e52k0"]
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_surfaces = [{
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@@ -259,8 +259,8 @@ data = PackedVector3Array(-1.0001, -1, 1, -1.0001, 1, -1, -1.0001, 1, 1, -1.0001
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resource_name = "Material.066"
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transparency = 4
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cull_mode = 2
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albedo_texture = ExtResource("9_in1qt")
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shading_mode = 0
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albedo_texture = ExtResource("9_in1qt")
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[sub_resource type="ArrayMesh" id="ArrayMesh_bwlbs"]
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_surfaces = [{
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@@ -340,57 +340,57 @@ shadow_mesh = SubResource("ArrayMesh_deqkc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym51"]
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resource_name = "Material.014"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("10_samxx")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_axuq8"]
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resource_name = "Material.015"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgian"]
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resource_name = "Material.016"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ww7p6"]
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resource_name = "Material.004"
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cull_mode = 2
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albedo_texture = ExtResource("6_3qp86")
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5eo7"]
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resource_name = "Material.018"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("11_8vx4l")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ifqna"]
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resource_name = "Material.019"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a77mp"]
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resource_name = "Material.005"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("12_4vvce")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cxi3y"]
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resource_name = "Material.022"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("13_tv8gm")
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texture_filter = 2
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wx1wg"]
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resource_name = "Material.023"
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@@ -398,14 +398,14 @@ transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("14_1wlp7")
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shading_mode = 0
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albedo_texture = ExtResource("14_1wlp7")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4v8kw"]
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resource_name = "Material.026"
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cull_mode = 2
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albedo_texture = ExtResource("15_rowg2")
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shading_mode = 0
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albedo_texture = ExtResource("15_rowg2")
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[sub_resource type="ArrayMesh" id="ArrayMesh_i3ffh"]
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_surfaces = [{
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@@ -646,17 +646,17 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_i3ffh")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_51rrf"]
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shading_mode = 0
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albedo_texture = ExtResource("20_le1vp")
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texture_filter = 0
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shading_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alrge"]
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albedo_texture = ExtResource("19_06gih")
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shading_mode = 0
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albedo_texture = ExtResource("19_06gih")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x3ul8"]
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albedo_texture = ExtResource("19_06gih")
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shading_mode = 0
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albedo_texture = ExtResource("19_06gih")
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[sub_resource type="PlaneMesh" id="PlaneMesh_s0txx"]
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material = ExtResource("21_8vpi3")
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@@ -795,11 +795,6 @@ material = SubResource("StandardMaterial3D_x3ul8")
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[node name="RemoveUnusedDoors" type="Node" parent="."]
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script = ExtResource("21_m6pqv")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 2.00123, 0)
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light_energy = 0.0
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shadow_enabled = true
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[node name="Minimap Manager" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
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collision_layer = 512
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@@ -1808,11 +1808,6 @@ operation = 2
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size = Vector3(4, 4, 2)
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material = SubResource("StandardMaterial3D_a7x8v")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Antechamber2"]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, -1.05976, 0.0542235, 0.182204)
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light_energy = 0.0
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shadow_enabled = true
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[node name="PlayerSpawn" type="Marker3D" parent="Antechamber2"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.336617, -1.37707, 0.928175)
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1021
src/map/dungeon/scenes/Set A/GesthemiisRoom.tscn
Normal file
1021
src/map/dungeon/scenes/Set A/GesthemiisRoom.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1213,11 +1213,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8372, -1.46163, -2.84738)
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[node name="RemoveUnusedDoors" type="Node" parent="."]
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script = ExtResource("17_atu1n")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, -0.516256, -0.306861, -0.323822)
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light_energy = 0.0
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shadow_enabled = true
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[node name="OmniLight" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.55905, -0.691799, 1.80952)
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light_color = Color(0, 0.227451, 1, 1)
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1190
src/map/dungeon/scenes/Set A/JumpScareRoom.tscn
Normal file
1190
src/map/dungeon/scenes/Set A/JumpScareRoom.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1324,11 +1324,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.2311, -5.81234, 0)
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[node name="ItemDatabase" parent="PitRoom" instance=ExtResource("19_yh0qc")]
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unique_name_in_owner = true
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="PitRoom"]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0.764877, 4.39249, -0.482112)
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light_energy = 0.0
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shadow_enabled = true
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[node name="TeleportSpawn" type="Marker3D" parent="PitRoom"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.86977, -1.3941, -5.82187)
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@@ -1190,11 +1190,6 @@ unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.37813, -1.65528, -4.78663)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="TreeRoom"]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.75, -0.43301, -0.274407, -0.866544, -0.860627)
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light_energy = 0.0
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shadow_enabled = true
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[node name="CSGBox3D" type="CSGBox3D" parent="TreeRoom"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00840919, 1.19798, -0.0205792)
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visible = false
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@@ -1177,11 +1177,6 @@ skeleton = NodePath("")
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transform = Transform3D(2.0328, 0, 0, 0, 4.81285, 0, 0, 0, 2.0328, -2.80237, 20.0794, 46.4933)
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shape = SubResource("ConcavePolygonShape3D_7ueaq")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Water Room"]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.75, -0.43301, -0.301735, -3.62942, 0)
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light_energy = 0.0
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shadow_enabled = true
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[node name="PlayerSpawn" type="Marker3D" parent="Water Room"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02384, -1.45994, 0.387373)
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531
src/map/dungeon/scenes/Set B/ColumnCircleRoom.tscn
Normal file
531
src/map/dungeon/scenes/Set B/ColumnCircleRoom.tscn
Normal file
File diff suppressed because one or more lines are too long
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