Basic implementation for acquiring affinity sigil from Sarco

This commit is contained in:
2026-06-04 12:24:58 -07:00
parent 189497458d
commit 150a21aabc
16 changed files with 242 additions and 15 deletions
+8
View File
@@ -70,6 +70,8 @@ public partial class Game : Node3D, IGame
public QuestData QuestData { get; private set; }
public SarcoData SarcoData { get; private set; }
public ItemRescueMenu ItemRescueMenu { get => InGameUI.ItemRescueMenu; }
private EffectService _effectService;
@@ -97,6 +99,7 @@ public partial class Game : Node3D, IGame
QuestData = new QuestData();
RescuedItems = new RescuedItemDatabase(20);
SarcoData = new SarcoData();
ItemDatabase = ItemDatabase.Instance;
GameChunk = new SaveChunk<GameData>(
@@ -109,6 +112,10 @@ public partial class Game : Node3D, IGame
{
DeathCount = QuestData.DeathCount,
QuestMarker1 = QuestData.QuestMarker1
},
SarcoData = new SarcoData()
{
IgneousSarcoAcquired = SarcoData.IgneousSarcoAcquired,
}
};
return gameData;
@@ -118,6 +125,7 @@ public partial class Game : Node3D, IGame
{
RescuedItems = data.RescuedItems;
QuestData = data.QuestData;
SarcoData = data.SarcoData;
}
);