Basic implementation for acquiring affinity sigil from Sarco
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@@ -70,6 +70,8 @@ public partial class Game : Node3D, IGame
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public QuestData QuestData { get; private set; }
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public SarcoData SarcoData { get; private set; }
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public ItemRescueMenu ItemRescueMenu { get => InGameUI.ItemRescueMenu; }
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private EffectService _effectService;
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@@ -97,6 +99,7 @@ public partial class Game : Node3D, IGame
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QuestData = new QuestData();
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RescuedItems = new RescuedItemDatabase(20);
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SarcoData = new SarcoData();
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ItemDatabase = ItemDatabase.Instance;
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GameChunk = new SaveChunk<GameData>(
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@@ -109,6 +112,10 @@ public partial class Game : Node3D, IGame
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{
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DeathCount = QuestData.DeathCount,
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QuestMarker1 = QuestData.QuestMarker1
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},
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SarcoData = new SarcoData()
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{
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IgneousSarcoAcquired = SarcoData.IgneousSarcoAcquired,
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}
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};
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return gameData;
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@@ -118,6 +125,7 @@ public partial class Game : Node3D, IGame
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{
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RescuedItems = data.RescuedItems;
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QuestData = data.QuestData;
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SarcoData = data.SarcoData;
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}
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);
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