Implement Gospel of Escape
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@@ -73,6 +73,9 @@ public partial class ThrowableItem : Node3D, IUsableItem
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if (_throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.CanChangeAffinity))
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ChangeAffinity();
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if (_throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.WarpToExitIfFound))
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WarpToExit(Player);
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}
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public void TeleportToRandomRoom(IEnemy enemy)
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@@ -127,4 +130,17 @@ public partial class ThrowableItem : Node3D, IUsableItem
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$"Inflicts {_throwableItemStats.ElementType} damage when thrown." +
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$"{System.Environment.NewLine}Use item to change Affinity.";
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}
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private void WarpToExit(IPlayer player)
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{
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var exitRoom = Game.CurrentFloor.Rooms.OfType<ExitRoom>().Single();
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if (exitRoom.PlayerDiscoveredRoom)
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player.TeleportPlayer(exitRoom.PlayerSpawn.GlobalPosition);
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}
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public void WarpToExit(IEnemy enemy)
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{
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var exitRoom = Game.CurrentFloor.Rooms.OfType<ExitRoom>().Single();
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enemy.SetEnemyGlobalPosition(exitRoom.PlayerSpawn.GlobalPosition);
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}
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}
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20
src/items/throwable/resources/GospelOfEscape.tres
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20
src/items/throwable/resources/GospelOfEscape.tres
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@@ -0,0 +1,20 @@
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[gd_resource type="Resource" script_class="ThrowableItemStats" load_steps=3 format=3 uid="uid://35ag8vp8kvtx"]
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[ext_resource type="Texture2D" uid="uid://cagebvc1lp28y" path="res://src/items/throwable/textures/tablet.PNG" id="1_26kno"]
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[ext_resource type="Script" uid="uid://d3wlunkcuv2w2" path="res://src/items/throwable/ThrowableItemStats.cs" id="1_pn8sr"]
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[resource]
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script = ExtResource("1_pn8sr")
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ThrowableItemTags = Array[int]([3])
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ElementType = 0
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UsableItemTags = Array[int]([])
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Name = "Gospel of Escape"
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Description = "Warps target to the exit. No effect on player if exit has not been found."
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Texture = ExtResource("1_26kno")
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SpawnRate = 0.5
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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metadata/_custom_type_script = "uid://d3wlunkcuv2w2"
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@@ -48,6 +48,9 @@ public partial class ThrownItem : RigidBody3D
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case ThrowableItemTag.TeleportToRandomLocation:
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throwableItem.TeleportToRandomRoom(enemy);
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break;
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case ThrowableItemTag.WarpToExitIfFound:
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throwableItem.WarpToExit(enemy);
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break;
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}
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if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
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enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
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