Revamp boss logic
This commit is contained in:
@@ -10,8 +10,8 @@ size = Vector3(0.46632, 0.507293, 0.586082)
|
||||
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D"]
|
||||
collision_layer = 1040
|
||||
collision_mask = 25
|
||||
collision_layer = 3072
|
||||
collision_mask = 2049
|
||||
mass = 0.1
|
||||
gravity_scale = 0.2
|
||||
contact_monitor = true
|
||||
|
||||
Reference in New Issue
Block a user