Demon Wall Model Changes, Added pulsing to Pipes

This commit is contained in:
Pal
2025-09-18 18:50:43 -07:00
parent 94c6c212ca
commit 13cd16f9e0
25 changed files with 624 additions and 139 deletions

View File

@@ -1,4 +1,4 @@
using Chickensoft.AutoInject;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
@@ -16,10 +16,10 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
FloorIsLoaded = true;
FloorIsLoaded = true;
}
public bool FloorIsLoaded { get; set; }
public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
}
}