Demon Wall Model Changes, Added pulsing to Pipes
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@@ -1,4 +1,4 @@
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using Chickensoft.AutoInject;
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Collections.Immutable;
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@@ -16,10 +16,10 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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FloorIsLoaded = true;
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FloorIsLoaded = true;
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}
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public bool FloorIsLoaded { get; set; }
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public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
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}
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}
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