SFX batch 1 import and some implementation, minimap icons added
This commit is contained in:
@@ -1,9 +1,9 @@
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[gd_scene load_steps=45 format=3 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=48 format=3 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="Texture2D" uid="uid://c4ps26w7h3vpq" path="res://src/minimap/textures/player_map_icon.png" id="4_3ojaj"]
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[ext_resource type="Texture2D" uid="uid://c6r3dhnkuw22w" path="res://src/vfx/hit_effects/FIRE_STRIKE_1.0.png" id="5_wr6lo"]
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[ext_resource type="Texture2D" uid="uid://b5qjlbcesth53" path="res://src/vfx/Weapon Strikes/NON ELEMENTAL SLASH.png" id="6_p34sl"]
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[ext_resource type="Texture2D" uid="uid://mjobx7ph7hf1" path="res://src/vfx/playerdot.png" id="7_8hi2n"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
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radius = 1.0
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@@ -331,6 +331,34 @@ animations = [{
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"speed": 12.0
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}]
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[sub_resource type="Animation" id="Animation_3ojaj"]
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resource_name = "IconAnimation"
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length = 2.5
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loop_mode = 1
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tracks/0/type = "scale_3d"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Minimap/Minimap Sprite")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 2.4, 2.4, 2.4, 1.23333, 1, 2.7, 2.7, 2.7, 2.5, 1, 2.4, 2.4, 2.4)
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[sub_resource type="Animation" id="Animation_565yv"]
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length = 0.001
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tracks/0/type = "scale_3d"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Minimap/Minimap Sprite")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 2.4, 2.4, 2.4)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_v7rlw"]
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_data = {
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&"IconAnimation": SubResource("Animation_3ojaj"),
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&"RESET": SubResource("Animation_565yv")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_wedu3"]
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size = Vector3(1, 1, 1.80176)
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@@ -376,10 +404,11 @@ flip_v = true
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[node name="Camera" type="Node3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="Camera"]
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transform = Transform3D(1, 6.69803e-05, 0.000118449, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.4, -0.0095706)
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transform = Transform3D(1, 6.69803e-05, 0.000118449, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.2, -0.01)
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cull_mask = 1048569
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doppler_tracking = 1
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fov = 52.0
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near = 0.01
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far = 9000.0
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[node name="player_model" type="Node3D" parent="Camera"]
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@@ -389,22 +418,34 @@ transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0
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[node name="OmniLight3D" type="OmniLight3D" parent="Camera/Lights"]
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transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, -0.109951, 1.37487, -0.0100155)
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visible = false
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light_color = Color(0.87424, 0.682579, 0.506014, 1)
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light_energy = 0.2
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light_bake_mode = 1
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shadow_enabled = true
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omni_range = 1.0
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omni_attenuation = 2.0
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shadow_opacity = 0.9
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shadow_blur = 2.038
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omni_range = 6.0
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omni_attenuation = 0.017
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[node name="Minimap" type="Node3D" parent="."]
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[node name="Minimap Sprite" type="Sprite3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.265086, 0)
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transform = Transform3D(2.4, 0, 0, 0, 2.4, 0, 0, 0, 2.4, 0, 0.734914, -0.336784)
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layers = 2
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sorting_offset = 100.0
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pixel_size = 0.025
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axis = 1
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double_sided = false
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texture = ExtResource("7_8hi2n")
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texture_filter = 0
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render_priority = 127
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texture = ExtResource("4_3ojaj")
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[node name="Minimap Icon Animation" type="AnimationPlayer" parent="Minimap"]
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root_node = NodePath("../..")
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libraries = {
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&"": SubResource("AnimationLibrary_v7rlw")
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}
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autoplay = "IconAnimation"
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.301443, 0)
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