SFX batch 1 import and some implementation, minimap icons added

This commit is contained in:
Pal
2025-10-27 20:08:17 -07:00
parent 7e6dca1c29
commit 11cbb8c4e5
187 changed files with 3005 additions and 713 deletions

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=66 format=3 uid="uid://cihbmyo0ltq4m"]
[gd_scene load_steps=68 format=3 uid="uid://cihbmyo0ltq4m"]
[ext_resource type="PackedScene" uid="uid://c77acs4px36hq" path="res://src/map/dungeon/models/Area 1/Exit/A1-Exit.glb" id="2_54fgm"]
[ext_resource type="Script" uid="uid://bd824eigybu51" path="res://src/map/dungeon/code/ExitRoom.cs" id="2_umdkt"]
[ext_resource type="Texture2D" uid="uid://bdd4abxejp4n0" path="res://src/minimap/textures/EXIT.png" id="4_ljhl3"]
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="5_54fgm"]
[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="6_5n72k"]
[ext_resource type="AudioStream" uid="uid://b306wov6yfaan" path="res://src/audio/sfx/amb_flame_burning.ogg" id="6_54fgm"]
[ext_resource type="Texture2D" uid="uid://dw8vvn66qqfj2" path="res://src/minimap/textures/Room Maps/mi_exit.png" id="6_ljhl3"]
[sub_resource type="BoxShape3D" id="BoxShape3D_umdkt"]
@@ -29,7 +31,7 @@ size = Vector3(15.7098, 10.2039, 7.09571)
size = Vector3(20, 20, 36)
[sub_resource type="PlaneMesh" id="PlaneMesh_5n72k"]
size = Vector2(36, 20)
size = Vector2(36, 15.7)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l1s1j"]
transparency = 1
@@ -477,7 +479,7 @@ _data = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.1224, 0, 19.9536)
script = ExtResource("2_umdkt")
[node name="A1-Exit" parent="." instance=ExtResource("2_54fgm")]
[node name="A1-Exit2" parent="." instance=ExtResource("2_54fgm")]
[node name="Collision" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.46985, -2.01312)
@@ -558,11 +560,16 @@ shape = SubResource("BoxShape3D_tgauh")
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
visible = false
layers = 3
layers = 2
mesh = SubResource("PlaneMesh_5n72k")
surface_material_override/0 = SubResource("StandardMaterial3D_l1s1j")
[node name="Sprite3D" type="Sprite3D" parent="Minimap"]
transform = Transform3D(5.67, 0, 0, 0, -2.47844e-07, 5.67, 0, -5.67, -2.47844e-07, 0, 0.721614, -4.4148)
layers = 2
texture_filter = 0
texture = ExtResource("4_ljhl3")
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
transform = Transform3D(0.464, 0, 0, 0, 0.227, 0, 0, 0, 0.462, 10.4639, 4.40841, 7.92556)
amount = 20
@@ -572,31 +579,31 @@ process_material = SubResource("ParticleProcessMaterial_63u6y")
draw_pass_1 = SubResource("QuadMesh_fwdls")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.86203, 4.919, 0.443518)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.37101, 4.44375, -0.0360394)
light_color = Color(0.414176, 0.813573, 0.948183, 1)
light_energy = 6.436
shadow_enabled = true
shadow_blur = 10.0
omni_range = 20.929
omni_attenuation = 1.346
omni_range = 19.166
omni_attenuation = 1.106
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.09453, 4.919, 0.443518)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.71382, 4.51263, -0.0790882)
light_color = Color(0.414176, 0.813573, 0.948183, 1)
light_energy = 6.69992
light_energy = 6.436
shadow_enabled = true
shadow_blur = 10.0
omni_range = 20.929
omni_attenuation = 1.346
omni_range = 19.166
omni_attenuation = 1.106
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
transform = Transform3D(0.615, 0, 0, 0, 0.445, 0, 0, 0, 0.445, -7.91461, 5.15882, 0.45137)
transform = Transform3D(0.615, 0, 0, 0, 0.445, 0, 0, 0, 0.445, -5.5339, 4.75245, -0.0712357)
billboard = 2
sprite_frames = SubResource("SpriteFrames_s0p2a")
autoplay = "default"
[node name="AnimatedSprite3D2" type="AnimatedSprite3D" parent="."]
transform = Transform3D(0.615, 0, 0, 0, 0.445, 0, 0, 0, 0.445, 8.15739, 5.15882, 0.45137)
transform = Transform3D(0.615, 0, 0, 0, 0.445, 0, 0, 0, 0.445, 5.43902, 4.73834, -0.0770664)
billboard = 2
sprite_frames = SubResource("SpriteFrames_s0p2a")
autoplay = "default"
@@ -617,3 +624,19 @@ libraries = {
&"": SubResource("AnimationLibrary_ljhl3")
}
autoplay = "Flame Flicker"
[node name="FLAME1" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.74898, 4.30518, -0.348886)
stream = ExtResource("6_54fgm")
autoplay = true
max_distance = 25.0
bus = &"AMBIENT"
parameters/looping = true
[node name="FLAME2" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.41704, 4.2363, -0.0849304)
stream = ExtResource("6_54fgm")
autoplay = true
max_distance = 25.0
bus = &"AMBIENT"
parameters/looping = true