SFX batch 1 import and some implementation, minimap icons added
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@@ -20,59 +20,59 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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}
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public void SpawnEnemies(DungeonFloorNode floorNode)
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{
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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}
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, 0f, _playerSpawnPoint.Origin.Z));
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private Transform3D RandomizePlayerSpawnPoint()
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{
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result.GlobalTransform;
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result.GlobalTransform;
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}
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private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
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{
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if (nodesToSearch.Count == 0)
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return roomsFound;
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if (nodesToSearch.Count == 0)
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return roomsFound;
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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}
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}
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@@ -19,54 +19,54 @@ public partial class MonsterRoom : DungeonRoom
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public override void _Ready()
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{
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SpawnItems();
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SpawnItems();
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}
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public void SpawnEnemies(Godot.Collections.Dictionary<EnemyType, float> enemyInfo)
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{
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if (enemyInfo == null || enemyInfo.Count == 0)
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return;
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if (enemyInfo == null || enemyInfo.Count == 0)
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return;
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var enemySpawnPoints = EnemySpawnPoints.GetChildren();
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var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var enemySpawnPoints = EnemySpawnPoints.GetChildren();
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var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
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foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
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{
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if (numberOfEnemiesToSpawn <= 0)
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break;
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numberOfEnemiesToSpawn--;
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foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
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{
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if (numberOfEnemiesToSpawn <= 0)
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break;
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numberOfEnemiesToSpawn--;
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var index = rng.RandWeighted([.. enemyInfo.Values]);
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var selectedEnemy = enemyInfo.ElementAt((int)index);
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var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key);
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instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z);
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AddChild(instantiatedEnemy);
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}
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var index = rng.RandWeighted([.. enemyInfo.Values]);
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var selectedEnemy = enemyInfo.ElementAt((int)index);
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var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key);
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instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z);
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AddChild(instantiatedEnemy);
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}
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}
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private void SpawnItems()
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{
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if (ItemSpawnPoints == null)
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return;
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if (ItemSpawnPoints == null)
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return;
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var itemSpawnPoints = ItemSpawnPoints.GetChildren();
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
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itemSpawnPoints.Shuffle();
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var database = ItemDatabase.Instance;
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foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
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{
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if (numberOfItemsToSpawn <= 0)
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break;
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numberOfItemsToSpawn--;
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var itemSpawnPoints = ItemSpawnPoints.GetChildren();
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
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itemSpawnPoints.Shuffle();
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var database = ItemDatabase.Instance;
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foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
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{
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if (numberOfItemsToSpawn <= 0)
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break;
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numberOfItemsToSpawn--;
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var selectedItem = database.PickItem<InventoryItem>();
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
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AddChild(duplicated);
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}
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var selectedItem = database.PickItem<InventoryItem>();
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
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AddChild(duplicated);
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}
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}
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}
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