Spawn timer for bad ending

This commit is contained in:
2026-06-08 16:45:38 -07:00
parent 5665e3306c
commit 10a0dd69d1
2 changed files with 24 additions and 238 deletions
@@ -14,6 +14,7 @@ public partial class BadEnd : SpecialFloor
[Dependency] protected IGame _game => this.DependOn<IGame>();
[Export] public float ShakeAmount = 50;
[Export] public int SpawnTimer = 5;
[Node] public Node3D EnemySpawnPoints { get; set; } = default!;
@@ -21,9 +22,18 @@ public partial class BadEnd : SpecialFloor
[Node] public ShakeCamera Camera3D { get; set; } = default!;
private Timer _spawnTimer;
public void OnReady()
{
SpawnEnemies();
SpawnEnemies(10);
_spawnTimer = new Timer
{
WaitTime = SpawnTimer
};
_spawnTimer.Timeout += SpawnTimer_Timeout;
AddChild(_spawnTimer);
_spawnTimer.Start();
var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 700f).SetDelay(30);
}
@@ -31,6 +41,7 @@ public partial class BadEnd : SpecialFloor
public async void StartEndGameCutscene()
{
_player.Deactivate();
_spawnTimer.Stop();
_player.ShowCamera(false);
Camera3D.Current = true;
await _game.OnReachBadEnd();
@@ -47,11 +58,13 @@ public partial class BadEnd : SpecialFloor
_player.ShakePlayerCamera(shakeAmount, 1f);
}
public void SpawnEnemies()
public void SpawnEnemies(int numberOfEnemies)
{
var enemySpawnPoints = EnemySpawnPoints.GetChildren().OfType<Marker3D>();
foreach (var spawnPoint in enemySpawnPoints)
Godot.Collections.Array<Marker3D> enemySpawnPoints = [.. EnemySpawnPoints.GetChildren().OfType<Marker3D>()];
for (var i = 0; i < numberOfEnemies; i++)
{
var spawnPoint = enemySpawnPoints.PickRandom();
enemySpawnPoints.Remove(spawnPoint);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(EnemyType.Michael);
AddChild(instantiatedEnemy);
instantiatedEnemy.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 2.4f, spawnPoint.GlobalPosition.Z);
@@ -61,5 +74,12 @@ public partial class BadEnd : SpecialFloor
}
}
private void SpawnTimer_Timeout() => SpawnEnemies(3);
public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
public override void _ExitTree()
{
_spawnTimer.Timeout -= SpawnTimer_Timeout;
}
}