Rework item descriptions, fix item rescue menu
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@@ -1,17 +1,26 @@
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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using Godot;
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using Zennysoft.Ma.Adapter;
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public class Augment
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{
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public JewelTags AugmentTag;
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public Augment(JewelTags tag, IAugmentType augment)
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public Augment(JewelTags tag, IAugmentType augment, string name, string description, Texture2D augmentTexture)
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{
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AugmentTag = tag;
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AugmentName = name;
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AugmentType = augment;
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AugmentDescription = description;
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AugmentTexture = augmentTexture;
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}
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public IAugmentType AugmentType { get; set; }
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public string AugmentName { get; set; }
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public string AugmentDescription { get; set; }
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public Texture2D AugmentTexture { get; set; }
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}
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public class HPRecoverySpeedAugment : IAugmentType
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