Rework item descriptions, fix item rescue menu
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@@ -29,7 +29,9 @@ public partial class ThrowableItem : Node3D, IBaseInventoryItem, IStackable
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public string ItemName => Stats.Name;
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public string Description => Stats.Description;
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public string StatDescription => Stats.StatDescription;
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public string FlavorText => Stats.FlavorText;
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public float SpawnRate => Stats.SpawnRate;
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@@ -48,7 +50,7 @@ public partial class ThrowableItem : Node3D, IBaseInventoryItem, IStackable
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public void SetElementType(ElementType elementType) => Stats.ElementType = elementType;
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public void SetDescription(string description) => Stats.Description = description;
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public void SetDescription(string description) => Stats.FlavorText = description;
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[Save("throwable_item_count")]
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public AutoProp<int> Count { get; private set; }
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Geomantic Dice - Aeolic"
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Description = ""
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StatDescription = "Throw to deal minor Aeolic damage to enemy."
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FlavorText = ""
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SpawnRate = 1.0
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BonusAttack = 0
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BonusDefense = 0
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Geomantic Dice - Ferrum"
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Description = ""
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StatDescription = "Throw to deal minor Aeolic damage to enemy."
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FlavorText = ""
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SpawnRate = 1.0
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BonusAttack = 0
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BonusDefense = 0
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Geomantic Dice - Hydric"
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Description = ""
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StatDescription = "Throw to deal minor Aeolic damage to enemy."
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FlavorText = ""
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SpawnRate = 1.0
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BonusAttack = 0
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BonusDefense = 0
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Geomantic Dice - Igneous"
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Description = ""
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StatDescription = "Throw to deal minor Aeolic damage to enemy."
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FlavorText = ""
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SpawnRate = 1.0
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BonusAttack = 0
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BonusDefense = 0
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Geomantic Dice - Telluric"
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Description = ""
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StatDescription = "Throw to deal minor Aeolic damage to enemy."
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FlavorText = ""
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SpawnRate = 1.0
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BonusAttack = 0
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BonusDefense = 0
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@@ -12,7 +12,8 @@ UsableItemTag = 0
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MinimumCount = 1
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MaximumCount = 8
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Name = "Unknown Dice"
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Description = "Unknown Dice."
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StatDescription = "Unknown dice."
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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