Rework item descriptions, fix item rescue menu
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@@ -24,7 +24,9 @@ public partial class Ammo : Node3D, IEquipableItem, IStackable
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public string ItemName => Stats.Name;
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public string Description => Stats.Description;
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public string FlavorText => Stats.FlavorText;
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public string StatDescription => Stats.StatDescription;
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public float SpawnRate => Stats.SpawnRate;
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@@ -8,8 +8,10 @@ script = ExtResource("1_y5266")
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AmmoElement = 1
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InitialCount = 5
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Name = "Aeolic Ammo"
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Description = "Aeolic ammo.
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Can be used with a Geomantic Reactor."
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StatDescription = "Ammo.
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Can be used with a Geomantic Reactor.
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Element: Aeolic"
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,8 +7,11 @@
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script = ExtResource("2_nkb67")
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AmmoElement = 0
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InitialCount = 5
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Name = "Bullet"
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Description = "Can be used with a Persuader."
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Name = "Kugloj"
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StatDescription = "Ammo
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Can be used with a Persuader.
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"
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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@@ -8,8 +8,10 @@ script = ExtResource("2_tu38n")
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AmmoElement = 3
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InitialCount = 5
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Name = "Hydric Ammo"
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Description = "Hydric ammo.
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Can be used with a Geomantic Reactor."
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StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Hydric"
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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@@ -8,8 +8,10 @@ script = ExtResource("2_p60hg")
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AmmoElement = 4
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InitialCount = 5
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Name = "Igneous Ammo"
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Description = "Igneous ammo.
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Can be used with a Geomantic Reactor."
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StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Igneous"
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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