Rework item descriptions, fix item rescue menu
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@@ -34,6 +34,7 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
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{
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_actionTimer.Start();
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_acquireTargetTimer.Start();
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EmitSignal(SignalName.TakeAction);
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}
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public void Disengage()
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@@ -44,6 +45,7 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
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private void OnAttackTimeout()
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{
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_actionTimer.Stop();
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_actionTimer.WaitTime = RandomizeTimer(_minimumAttackTime, _maximumAttackTime);
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_actionTimer.Start();
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EmitSignal(SignalName.TakeAction);
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