Fix really annoying bug on focus modes. i forgot what else i did but probably added armor

This commit is contained in:
2026-02-16 23:56:16 -08:00
parent 017be896f3
commit 1042b86d2b
15 changed files with 223 additions and 113 deletions
@@ -1,6 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://bgln7hdyyk34r"]
[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
[ext_resource type="Texture2D" uid="uid://bhhxd7cphx0q2" path="res://src/items/armor/textures/Atoner's Adornments.png" id="2_x5q15"]
[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
@@ -45,9 +46,6 @@ _data = {
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
radius = 0.47
[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="DroppedItem" type="RigidBody3D"]
process_mode = 1
collision_layer = 1024
@@ -77,18 +75,14 @@ collision_mask = 0
shape = SubResource("CapsuleShape3D_eat5q")
[node name="Sprite3D" type="Sprite3D" parent="."]
pixel_size = 0.025
pixel_size = 0.005
billboard = 2
texture_filter = 0
texture = SubResource("ViewportTexture_x5q15")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
offset_right = 125.0
offset_bottom = 125.0
size_flags_horizontal = 3
size_flags_vertical = 3
@@ -97,10 +91,11 @@ transparent_bg = true
handle_input_locally = false
canvas_item_default_texture_filter = 0
canvas_cull_mask = 4293918721
size = Vector2i(30, 30)
size = Vector2i(128, 128)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
texture_filter = 1
offset = Vector2(15, 15)
texture = ExtResource("2_x5q15")
offset = Vector2(64, 64)