Fix really annoying bug on focus modes. i forgot what else i did but probably added armor
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://bgln7hdyyk34r"]
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[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
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[ext_resource type="Texture2D" uid="uid://bhhxd7cphx0q2" path="res://src/items/armor/textures/Atoner's Adornments.png" id="2_x5q15"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
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@@ -45,9 +46,6 @@ _data = {
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
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radius = 0.47
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[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[node name="DroppedItem" type="RigidBody3D"]
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process_mode = 1
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collision_layer = 1024
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@@ -77,18 +75,14 @@ collision_mask = 0
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shape = SubResource("CapsuleShape3D_eat5q")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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pixel_size = 0.025
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pixel_size = 0.005
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billboard = 2
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texture_filter = 0
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texture = SubResource("ViewportTexture_x5q15")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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offset_right = 125.0
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offset_bottom = 125.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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@@ -97,10 +91,11 @@ transparent_bg = true
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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canvas_cull_mask = 4293918721
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size = Vector2i(30, 30)
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size = Vector2i(128, 128)
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render_target_update_mode = 4
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
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unique_name_in_owner = true
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texture_filter = 1
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offset = Vector2(15, 15)
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texture = ExtResource("2_x5q15")
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offset = Vector2(64, 64)
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