Fix really annoying bug on focus modes. i forgot what else i did but probably added armor
This commit is contained in:
@@ -28,6 +28,7 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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pixel_size = 0.005
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billboard = 2
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shaded = true
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texture_filter = 0
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@@ -29,6 +29,7 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.370004, 0)
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pixel_size = 0.005
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billboard = 2
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texture_filter = 0
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@@ -13,10 +13,10 @@ _ferrumResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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Name = "Atoner's Adornments"
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Description = "+1 DEF"
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Description = ""
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SpawnRate = 0.25
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BonusAttack = 0
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BonusDefense = 1
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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33
Zennysoft.Game.Ma/src/items/armor/resources/BlastArmor.tres
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33
Zennysoft.Game.Ma/src/items/armor/resources/BlastArmor.tres
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@@ -0,0 +1,33 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dnj4ybk0fhntx"]
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[ext_resource type="Texture2D" uid="uid://ckt7wupdlylo2" path="res://src/items/armor/textures/HolyArmor2.png" id="1_8mgq5"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="2_3srmd"]
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[resource]
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script = ExtResource("2_3srmd")
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_telluricResistance = 0.0
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_aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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Name = "Blast Armor"
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Description = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 4
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BonusLuck = 0
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_8mgq5")
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@@ -13,11 +13,11 @@ _ferrumResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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Name = "Ceremonial Vestments"
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Description = "+2 DEF"
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Description = "+1 DEF"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 2
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BonusLuck = 0.05
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BonusDefense = 1
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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33
Zennysoft.Game.Ma/src/items/armor/resources/Commitment.tres
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33
Zennysoft.Game.Ma/src/items/armor/resources/Commitment.tres
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@@ -0,0 +1,33 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://vqnffib54d6w"]
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[ext_resource type="Texture2D" uid="uid://bhhxd7cphx0q2" path="res://src/items/armor/textures/Atoner's Adornments.png" id="1_cbdby"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="2_1at28"]
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[resource]
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script = ExtResource("2_1at28")
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_telluricResistance = 0.0
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_aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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Name = "Commitment"
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Description = "Armor cannot pass beyond current floor once equipped."
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SpawnRate = 0.25
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BonusAttack = 0
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BonusDefense = 8
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 1
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Texture = ExtResource("1_cbdby")
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@@ -16,7 +16,7 @@ Name = "Gift of Grace"
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Description = "Raises VT by 25."
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 3
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BonusDefense = 7
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BonusLuck = 0
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BonusHP = 0
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BonusVT = 25
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://bgln7hdyyk34r"]
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[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
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[ext_resource type="Texture2D" uid="uid://bhhxd7cphx0q2" path="res://src/items/armor/textures/Atoner's Adornments.png" id="2_x5q15"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
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@@ -45,9 +46,6 @@ _data = {
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
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radius = 0.47
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[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[node name="DroppedItem" type="RigidBody3D"]
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process_mode = 1
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collision_layer = 1024
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@@ -77,18 +75,14 @@ collision_mask = 0
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shape = SubResource("CapsuleShape3D_eat5q")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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pixel_size = 0.025
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pixel_size = 0.005
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billboard = 2
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texture_filter = 0
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texture = SubResource("ViewportTexture_x5q15")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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offset_right = 125.0
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offset_bottom = 125.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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@@ -97,10 +91,11 @@ transparent_bg = true
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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canvas_cull_mask = 4293918721
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size = Vector2i(30, 30)
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size = Vector2i(128, 128)
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render_target_update_mode = 4
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
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unique_name_in_owner = true
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texture_filter = 1
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offset = Vector2(15, 15)
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texture = ExtResource("2_x5q15")
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offset = Vector2(64, 64)
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