In progress changes for saving enemy defeated data

This commit is contained in:
2026-06-06 10:52:08 -07:00
parent bb46f0dcd9
commit 0f849f11dc
8 changed files with 41 additions and 2 deletions
+1 -1
View File
@@ -916,7 +916,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
if (SigilComponent.Sigil.ElementType == weapon.WeaponElement)
totalDamage = Mathf.RoundToInt(totalDamage * 1.15f);
totalDamage = Mathf.RoundToInt(totalDamage * SigilComponent.Sigil.AttackModifier);
totalDamage = Mathf.RoundToInt(totalDamage * (1 + SigilComponent.Sigil.AttackModifier));
if (isCriticalHit)
{