In progress changes for saving enemy defeated data
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@@ -916,7 +916,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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if (SigilComponent.Sigil.ElementType == weapon.WeaponElement)
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totalDamage = Mathf.RoundToInt(totalDamage * 1.15f);
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totalDamage = Mathf.RoundToInt(totalDamage * SigilComponent.Sigil.AttackModifier);
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totalDamage = Mathf.RoundToInt(totalDamage * (1 + SigilComponent.Sigil.AttackModifier));
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if (isCriticalHit)
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{
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