Finish armor testing
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@@ -80,9 +80,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
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{
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var validSelectableItems = _player.Inventory.Items.Except(_player.Inventory.Items.OfType<IEquipableItem>().Where(x => x.Glued)).ToList();
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if (Input.IsActionJustPressed(GameInputs.MoveUp) && _currentlySelected.Item.Value != validSelectableItems.First())
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if (Input.IsActionJustPressed(GameInputs.MoveUp) && _currentlySelected != null && _currentlySelected.Item.Value != validSelectableItems.First())
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SfxDatabase.Instance.Play(SoundEffect.MoveUI);
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if (Input.IsActionJustPressed(GameInputs.MoveDown) && _currentlySelected.Item.Value != validSelectableItems.Last())
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if (Input.IsActionJustPressed(GameInputs.MoveDown) && _currentlySelected != null && _currentlySelected.Item.Value != validSelectableItems.Last())
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SfxDatabase.Instance.Play(SoundEffect.MoveUI);
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if (Input.IsActionJustPressed(GameInputs.Interact))
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SfxDatabase.Instance.Play(SoundEffect.CancelUI);
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