Finish armor testing
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@@ -10846,10 +10846,12 @@ texture = ExtResource("508_sq73w")
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[node name="HitWallSound" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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process_mode = 3
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bus = &"SFX"
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[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
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unique_name_in_owner = true
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process_mode = 3
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stream = ExtResource("6_v7rlw")
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[node name="Projectiles" type="Node3D" parent="."]
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@@ -10867,9 +10869,6 @@ unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.125)
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[node name="ProjectileHitbox" parent="Projectiles/PersuaderBullet/Bullet" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
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[node name="BulletSFX" type="AudioStreamPlayer3D" parent="Projectiles/PersuaderBullet/Bullet/ProjectileHitbox" index="1"]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.1, 0)
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