Rondo added back and plasma sword icon fixed
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35
Zennysoft.Game.Ma/src/items/weapons/resources/Rondo.tres
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35
Zennysoft.Game.Ma/src/items/weapons/resources/Rondo.tres
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://d1xrvt7rhl336"]
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[ext_resource type="Texture2D" uid="uid://c15v5hlgdnrjx" path="res://src/items/weapons/textures/Rondo.png" id="1_pi816"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="2_0caxp"]
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[resource]
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script = ExtResource("2_0caxp")
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AttackSpeed = 2.0
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WeaponElement = 5
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WeaponTag = 0
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SelfDamage = 0
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SoundEffect = 23
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Name = "Rondo"
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StatDescription = "Increases VT by 25."
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FlavorText = "A blade outside time and beyond reproach.
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It's companion blade was surrendered long ago, amidst the shedding of tears.
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"
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SpawnRate = 0.25
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BonusAttack = 9
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 25
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_pi816")
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BIN
Zennysoft.Game.Ma/src/items/weapons/textures/Rondo.png
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BIN
Zennysoft.Game.Ma/src/items/weapons/textures/Rondo.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c15v5hlgdnrjx"
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path.bptc="res://.godot/imported/Rondo.png-57553b850a093da6dba43a1e1947fcce.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://src/items/weapons/textures/Rondo.png"
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dest_files=["res://.godot/imported/Rondo.png-57553b850a093da6dba43a1e1947fcce.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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