Fixed teleport enemies bug (swapped Y and Z values....)
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@@ -536,7 +536,7 @@ public partial class Game : Node3D, IGame
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switch (effectItem.UsableItemTag)
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{
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case UsableItemTag.TeleportAllEnemiesToRoom:
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_effectService.TeleportEnemiesToCurrentRoom();
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_effectService.TeleportEnemiesToCurrentRoom(GetTree().GetNodesInGroup("enemy").OfType<IEnemy>().ToList());
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GameRepo.CloseInventory();
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_player.PlaySpellFX(SpellFXEnum.DivinityRecall);
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SfxDatabase.Instance.Play(SoundEffect.RecallEnemies);
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