Fixed teleport enemies bug (swapped Y and Z values....)
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@@ -215,7 +215,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints);
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var randomSpawnPoint = spawnPointsGodotCollection.PickRandom();
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GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, 0, randomSpawnPoint.GlobalPosition.Y);
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GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, GlobalPosition.Y, randomSpawnPoint.GlobalPosition.Z);
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_previousPosition = GlobalPosition;
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if (this is IHavePatrolBehavior patrolEnemy)
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