Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
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@@ -1,11 +1,12 @@
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[gd_scene load_steps=7 format=3 uid="uid://bwbofurcvf3yh"]
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[gd_scene load_steps=8 format=3 uid="uid://bwbofurcvf3yh"]
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[ext_resource type="Script" uid="uid://cxi8msbee56t2" path="res://src/minimap/Minimap.cs" id="1_yn75n"]
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[ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="2_75ec6"]
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[ext_resource type="FontFile" uid="uid://ddvfnyovqnvew" path="res://src/ui/fonts/LSANSI.TTF" id="3_yn75n"]
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[sub_resource type="Environment" id="Environment_3fkgx"]
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background_color = Color(1, 1, 1, 1)
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[sub_resource type="Environment" id="Environment_yn75n"]
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_yn75n"]
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[sub_resource type="Theme" id="Theme_75ec6"]
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default_font = ExtResource("2_75ec6")
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@@ -45,12 +46,12 @@ layout_mode = 2
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(350, 300)
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render_target_update_mode = 4
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[node name="Minimap Camera" type="Camera3D" parent="CenterContainer/SubViewportContainer/SubViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -21.7374, 240.05, 2.76249)
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cull_mask = 2
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environment = SubResource("Environment_3fkgx")
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environment = SubResource("Environment_yn75n")
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attributes = SubResource("CameraAttributesPractical_yn75n")
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fov = 45.0
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size = 100.0
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near = 0.001
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