Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
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@@ -1,11 +1,10 @@
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[gd_scene load_steps=15 format=3 uid="uid://cq82tqhlshn1k"]
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[gd_scene load_steps=14 format=3 uid="uid://cq82tqhlshn1k"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_7fo8x"]
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[ext_resource type="PackedScene" uid="uid://dycfeab5r3s1w" path="res://src/map/dungeon/models/Area 2/Pit/A2-Pit.glb" id="2_ycerh"]
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[ext_resource type="Texture2D" uid="uid://psqcaww3ufpx" path="res://src/minimap/textures/Room Maps/mi_pit_room.png" id="6_xpqkd"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="17_exoe5"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="19_y4v80"]
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[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="21_ju35g"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4f64f"]
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transparency = 1
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@@ -208,13 +207,9 @@ shape = SubResource("BoxShape3D_d346t")
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[node name="Minimap" type="Node3D" parent="."]
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[node name="Minimap Manager" type="Area3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.764877, -0.480896, -0.482112)
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collision_layer = 512
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collision_mask = 512
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script = ExtResource("21_ju35g")
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[node name="mi_pitroom" type="MeshInstance3D" parent="Minimap/Minimap Manager"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.760784, 0, 0.507188)
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00409305, -0.480896, 0.025076)
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mesh = SubResource("PlaneMesh_x0sr3")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_pqndw")
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