Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
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@@ -1,11 +1,10 @@
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[gd_scene load_steps=64 format=3 uid="uid://cihbmyo0ltq4m"]
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[gd_scene load_steps=63 format=3 uid="uid://cihbmyo0ltq4m"]
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[ext_resource type="PackedScene" uid="uid://c77acs4px36hq" path="res://src/map/dungeon/models/Area 1/Exit/A1-Exit.glb" id="2_54fgm"]
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[ext_resource type="Script" uid="uid://bd824eigybu51" path="res://src/map/dungeon/code/ExitRoom.cs" id="2_umdkt"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="5_54fgm"]
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[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="6_5n72k"]
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[ext_resource type="Texture2D" uid="uid://dw8vvn66qqfj2" path="res://src/minimap/textures/Room Maps/mi_exit.png" id="6_ljhl3"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="16_ymrc7"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_umdkt"]
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size = Vector3(0.391602, 21, 37)
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@@ -34,6 +33,7 @@ size = Vector2(36, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l1s1j"]
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("6_ljhl3")
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texture_filter = 0
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@@ -427,17 +427,6 @@ shape = SubResource("BoxShape3D_62xqw")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.90128, -0.186399)
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visible = false
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[node name="ItemSpawnPoints" type="Node3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
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[node name="EnemySpawnPoints" type="Node3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
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[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("16_ymrc7")]
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unique_name_in_owner = true
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02384, -1.45994, 0.387373)
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@@ -470,6 +459,7 @@ shape = SubResource("BoxShape3D_tgauh")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
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visible = false
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layers = 3
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mesh = SubResource("PlaneMesh_5n72k")
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surface_material_override/0 = SubResource("StandardMaterial3D_l1s1j")
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