Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
This commit is contained in:
@@ -111,6 +111,7 @@ size = Vector3(28, 8, 48)
|
||||
size = Vector2(34, 54)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8fw5d"]
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("5_f4tjo")
|
||||
texture_filter = 0
|
||||
|
||||
@@ -251,11 +252,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04566, 1.9843, 0)
|
||||
shape = SubResource("BoxShape3D_2nfuf")
|
||||
|
||||
[node name="Minimap" type="Node3D" parent="."]
|
||||
visible = false
|
||||
|
||||
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
|
||||
visible = false
|
||||
layers = 2
|
||||
mesh = SubResource("PlaneMesh_44h5a")
|
||||
skeleton = NodePath("")
|
||||
|
||||
Reference in New Issue
Block a user