Use Special Room script type to mark rooms that don't have monster/item/player spawns

Fix some minimap display issues
Fix michael animation state
This commit is contained in:
2025-10-06 14:20:08 -07:00
parent 57b61e86a4
commit 0bf87c0dc2
52 changed files with 560 additions and 490 deletions
@@ -111,6 +111,7 @@ size = Vector3(28, 8, 48)
size = Vector2(34, 54)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8fw5d"]
shading_mode = 0
albedo_texture = ExtResource("5_f4tjo")
texture_filter = 0
@@ -251,11 +252,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04566, 1.9843, 0)
shape = SubResource("BoxShape3D_2nfuf")
[node name="Minimap" type="Node3D" parent="."]
visible = false
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
visible = false
layers = 2
mesh = SubResource("PlaneMesh_44h5a")
skeleton = NodePath("")