Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
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@@ -20,6 +20,7 @@ size = Vector2(48, 28)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s7fpw"]
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("6_aug1p")
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texture_filter = 0
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@@ -183,6 +184,7 @@ shape = SubResource("BoxShape3D_7sgjq")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_rum6r")
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surface_material_override/0 = SubResource("StandardMaterial3D_s7fpw")
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