Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
This commit is contained in:
@@ -762,6 +762,7 @@ size = Vector3(36, 8, 32)
|
||||
size = Vector2(36, 32)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_awhym"]
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("5_gctlo")
|
||||
texture_filter = 0
|
||||
|
||||
@@ -1058,11 +1059,11 @@ size = Vector3(39.9, 16.6792, 34.6)
|
||||
|
||||
[node name="Minimap" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546)
|
||||
visible = false
|
||||
|
||||
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
|
||||
visible = false
|
||||
layers = 2
|
||||
mesh = SubResource("PlaneMesh_f286s")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_awhym")
|
||||
|
||||
Reference in New Issue
Block a user