Use Special Room script type to mark rooms that don't have monster/item/player spawns

Fix some minimap display issues
Fix michael animation state
This commit is contained in:
2025-10-06 14:20:08 -07:00
parent 57b61e86a4
commit 0bf87c0dc2
52 changed files with 560 additions and 490 deletions

View File

@@ -762,6 +762,7 @@ size = Vector3(36, 8, 32)
size = Vector2(36, 32)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_awhym"]
shading_mode = 0
albedo_texture = ExtResource("5_gctlo")
texture_filter = 0
@@ -1058,11 +1059,11 @@ size = Vector3(39.9, 16.6792, 34.6)
[node name="Minimap" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546)
visible = false
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
visible = false
layers = 2
mesh = SubResource("PlaneMesh_f286s")
surface_material_override/0 = SubResource("StandardMaterial3D_awhym")