Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues Fix michael animation state
This commit is contained in:
@@ -1004,6 +1004,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.61193, 0.859072, 0)
|
||||
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.6337, -0.983959, 8.01052)
|
||||
visible = false
|
||||
layers = 2
|
||||
mesh = SubResource("PlaneMesh_7ppra")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_850tl")
|
||||
|
||||
Reference in New Issue
Block a user