In progress item changes
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@@ -228,14 +228,14 @@ public class EffectService
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_player.TakeDamage(new AttackData(damage, ElementType.None, true, true));
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}
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public void RerollItem(InventoryItem itemToReroll)
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public void RerollItem(IBaseInventoryItem itemToReroll)
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{
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var itemReroller = new ItemReroller(ItemDatabase.Instance);
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itemReroller.RerollItem(itemToReroll, _player.Inventory);
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}
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public T GetRandomItemOfType<T>(T itemToExclude = null)
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where T : InventoryItem => ItemDatabase.Instance.PickItem(itemToExclude);
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public T GetRandomItemOfType<T>(params T[] itemsToExclude)
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where T : IBaseInventoryItem => ItemDatabase.Instance.PickItem(itemsToExclude);
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public void RandomSpell()
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{
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@@ -243,14 +243,14 @@ public class EffectService
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}
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public void DropTo1HPAndGainRareItem<T>()
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where T : InventoryItem
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where T : IBaseInventoryItem
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{
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_player.HealthComponent.SetCurrentHealth(1);
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_player.Inventory.TryAdd(ItemDatabase.Instance.PickRareItem<T>());
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}
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public void TradeRandomItem<T>(BoxItem box)
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where T : InventoryItem
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where T : IBaseInventoryItem
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{
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var tradableItems = _player.Inventory.Items.OfType<T>().Where(x => x != box).ToList();
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@@ -258,7 +258,7 @@ public class EffectService
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rng.Randomize();
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var randomIndex = rng.RandiRange(0, tradableItems.Count - 1);
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var randomItem = tradableItems[randomIndex];
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if (randomItem is EquipableItem equipableItem)
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if (randomItem is IEquipableItem equipableItem)
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{
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if (_player.EquipmentComponent.IsItemEquipped(equipableItem))
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_player.Unequip(equipableItem);
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@@ -268,13 +268,12 @@ public class EffectService
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GetRandomItemOfType<T>();
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}
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public IEnumerable<InventoryItem> TradeAllRandomItems<T>(BoxItem box)
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where T : InventoryItem
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public IEnumerable<IBaseInventoryItem> TradeAllRandomItems(BoxItem box)
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{
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var newInventory = new List<InventoryItem>();
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var items = _player.Inventory.Items.OfType<T>().Where(x => x != box).ToList();
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var newInventory = new List<IBaseInventoryItem>();
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var items = _player.Inventory.Items.ToList();
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foreach (var item in items)
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newInventory.Add(GetRandomItemOfType<T>());
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newInventory.Add(GetRandomItemOfType<IBaseInventoryItem>());
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return newInventory;
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}
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@@ -294,7 +293,7 @@ public class EffectService
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}
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public void GetBasicItem<T>()
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where T : InventoryItem
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where T : IBaseInventoryItem
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{
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_player.Inventory.TryAdd(ItemDatabase.Instance.PickBasicItem<T>());
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}
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